Recent content by MKLIUKANG1

  1. MKLIUKANG1

    In Progress Double Dragon Mini

    Stream
  2. MKLIUKANG1

    In Progress Double Dragon Mini

    Thanks! Here is the reworked Soundtrack Menu for custom stages. I hope someone can create a proper guide for this on the forum. I’m not really good at writing tutorials or translating all of this into English myself, and automated translators often mess up technical terms. :) I tried my best to...
  3. MKLIUKANG1

    In Progress Double Dragon Mini

    Double Dragon Mini [OpenBOR] - Custom Scripted Main Menu, Music Player & Memory Optimization Hello Chronocrash community! I wanted to share a major update regarding my project's UI. I decided to step away from the default OpenBOR main menu and programmed a completely custom scripted interface...
  4. MKLIUKANG1

    In Progress Double Dragon Mini

    Double Dragon Mini: - Custom Menu Hey everyone! Here is a fresh update on how the main heroes interact with enemies. This time, I’ve upgraded the combat arsenal of the Lee brothers (Billy and Jimmy) in their fights against Guido. Changelog & New Features: Custom Menu: Refreshed the visual...
  5. MKLIUKANG1

    In Progress Double Dragon Mini

    [Update] Double Dragon Mini: Synchronized Lighting & Dynamic Boss Finishers Hey everyone! Today I focused on polishing the visual effects, stage atmosphere, and making boss battles much more cinematic. Here is what has been fully implemented in the latest build under OpenBOR v4.0 (Build 7530)...
  6. MKLIUKANG1

    In Progress Double Dragon Mini

    DevLog: The Magic of Primitives and the Return of Jimmy In this update, I’ve focused on the visual effects and expanding the character roster. Jimmy Lee is Ready for Battle: Animations and controls for the second player are fully configured. You can now play through Rumble City in local co-op...
  7. MKLIUKANG1

    In Progress Double Dragon Mini

    Double Dragon Mini Engine: OpenBOR v.4 Developers: BVD Game Realease Date: ??? 👊 Hey everyone! I want to share the first development updates on my new project built on the OpenBOR v.4 engine. The current working title is Double Dragon Mini (subject to change in the future). The visuals are...
  8. MKLIUKANG1

    In Progress TMNT: PRO EBLAN IDI NAHUY (18+ NSFW)

    Wow Road Rash on OpenBOR its Cool!
  9. MKLIUKANG1

    In Progress TMNT: PRO EBLAN IDI NAHUY (18+ NSFW)

    Important Note: To make draw_road_item work, you'll need to pre-load your sprites (trees, signs, etc.) in a separate script or at the start of the level using getspritexxx or by assigning them to global variables. For example, in your oncreate or a similar setup: void spr =...
  10. MKLIUKANG1

    In Progress TMNT: PRO EBLAN IDI NAHUY (18+ NSFW)

    Basically, you need to create a "dummy" 3D level. In your level text file, define it like this: updated data/scripts/updated.c Music Data/Music/big_apple.ogg 1 Order a BGSpeed 0 Direction both CameraType 0 NoTime 1 SetTime 0 NoJoin 1 NoPause 0 Scrollspeed 1 Type 2 spawn1 0 50 spawn2 100 150...
  11. MKLIUKANG1

    In Progress TMNT: PRO EBLAN IDI NAHUY (18+ NSFW)

    Pseudo-3D on a Beat 'em Up engine? Easy! Using only code and standard OpenBOR drawing functions.
  12. MKLIUKANG1

    In Progress TMNT: PRO EBLAN IDI NAHUY (18+ NSFW)

    Dialogue System: 1. Intro (General view): "Today, I’m showcasing the dynamic dialogue system I built for my OpenBOR mod. It’s not just static text—it’s a full-fledged story mechanic that completely changes the game's atmosphere." 2. Technical Features (Window slide-in): "The first thing you'll...
  13. MKLIUKANG1

    In Progress TMNT: PRO EBLAN IDI NAHUY (18+ NSFW)

    Thanks! Yeah, I definitely overdid it with the effects. I've already removed the extra ones to clean things up.
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