Recent content by MKLIUKANG1

  1. MKLIUKANG1

    In Progress Double Dragon Mini

    Refactoring Double Dragon Mini: moving to OpenBOR arrays Hi everyone! ;) I'd like to share some optimization work I did on our project Double Dragon Mini. For a long time the code relied on dynamically generated global variable names: setglobalvar("tetris_cell_" + col + "_" + row, value)...
  2. MKLIUKANG1

    In Progress Double Dragon Mini

    Hmm... Wow, it turns out the solution was right under my nose, haha. 😄 Thank you so much, you helped me a lot! Still, I’m going to stick with the default HitFX function. Making custom HitFX for Flash with all my different sounds would mean creating too many different Flashes, and that might get...
  3. MKLIUKANG1

    In Progress Double Dragon Mini

    Thanks for the explanation! That makes perfect sense now — the distortion was actually tied to the damage scaling, which I didn't realize. I had a feeling HitFX was doing something weird under the hood. I'll definitely switch over to using flash entities for hit sounds and remove HitFX from my...
  4. MKLIUKANG1

    In Progress Double Dragon Mini

    Thank you so much for the clarification! I really got myself into a pickle — all that struggle with generating variable names, and it turns out there were proper arrays with indices and lists available all along. I admit that was an oversight on my part: I should have asked right away instead of...
  5. MKLIUKANG1

    In Progress Double Dragon Mini

    I have a problem, or maybe I'm misunderstanding something. The standard HitFX function behaves strangely. When I put HitFX in an attack animation, the sound gets distorted — you can hear it in some of the videos I've posted. Sometimes the sound plays fine. OpenBOR v. 4 Sound it's one...
  6. MKLIUKANG1

    In Progress Double Dragon Mini

    Thank you for the kind words! I'm really glad you liked it, especially Tetris — yes, the logic is a bit trickier than it seems at first glance. In my case, I had to work around a limitation of the OpenBOR engine: it does not support arrays in scripts. So for the 10×20 playfield, I used...
  7. MKLIUKANG1

    In Progress Double Dragon Mini

    Thx)
  8. MKLIUKANG1

    In Progress Double Dragon Mini

    # Development Report: Mini-Game System for Double Dragon Mini (OpenBOR) As part of the fan-made, non-commercial project "Double Dragon Mini" powered by the OpenBOR engine, a collection of eight arcade mini-games built directly into the main menu has been implemented. Each mini-game is rendered...
  9. MKLIUKANG1

    In Progress Double Dragon Mini

    Double Dragon Mini v. 27.8 Gallery Background Update: Added a pseudo-3D road background with a day-night cycle. Menu Options: Options have been updated and refined. System Config Additions: Added options for God Mode, Unlimited MP, Disable AI, Slow Motion, and Hide HUD. The background for...
  10. MKLIUKANG1

    ChronoCrash Modders Tools

    I just tested it, and yes! Finally, the sprites in Animations are working perfectly. Thank you so much, everything works great now, though there is still one minor issue. The Level editor doesn't show images. However, I will probably fix that myself in my project. Thanks again for your help and...
  11. MKLIUKANG1

    ChronoCrash Modders Tools

    Thank you so much for the quick fix and for taking the time to add a workaround! (y)I really appreciate it. I'll test this new version right away and let you know how it works. Thanks again for your amazing support!;)
  12. MKLIUKANG1

    In Progress Double Dragon Mini

    Thanks a lot! I appreciate the support. Glad you like how it's turning out! 🤜🤛
  13. MKLIUKANG1

    ChronoCrash Modders Tools

    Okay, I understand. Once I upload the project to the cloud, I will send you the link.
  14. MKLIUKANG1

    In Progress Double Dragon Mini

    Double Dragon Mini build 27.5 Hello everyone, sharing my progress so far. Here is what's done: - Added a copyright screen with flashing text. - Added a secret Gallery menu where you need to unlock artwork to view it. - Added a Command List to the pause menu, showing controls with previews for...
  15. MKLIUKANG1

    ChronoCrash Modders Tools

    Yes, so the problem is definitely caused by those characters.
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