MKLIUKANG1
Active member
Double Dragon Mini
Engine: OpenBOR v.4
Developers: BVD Game
Realease Date: ???
Hey everyone! I want to share the first development updates on my new project built on the OpenBOR v.4 engine. The current working title is Double Dragon Mini (subject to change in the future).
The visuals are heavily inspired by and based on sprites from the cult classic Battletoads & Double Dragon (SNES). In this video, I'm showcasing the starting stage, Rumble City, along with some core gameplay mechanics.
Features implemented so far:
The project is in active development, and there is still a lot of work to be done on balance, new enemies, movesets, and stages.
Let me know what you think about the chandelier mechanics and finishing moves in the comments below! Any feedback is highly appreciated.
Engine: OpenBOR v.4
Developers: BVD Game
Realease Date: ???
The visuals are heavily inspired by and based on sprites from the cult classic Battletoads & Double Dragon (SNES). In this video, I'm showcasing the starting stage, Rumble City, along with some core gameplay mechanics.
- Billy Lee's Combat System: Basic movement, running, jumping, a powerful running attack, and classic punch combos.
- Unique Finishers:
- For the powerhouse Guido — a devastating spinning back kick / spin kick!
- For the dangerous Linda — a brutal hair-grab attack in the style of old-school entries.
- Interactive Environment (Stage Gimmick): There are chandeliers hanging from the ceiling in Rumble City. Billy can jump and hang on them, attack while hanging, and if he lands a heavy hit, the chandelier breaks off and crashes to the ground, forcing the player to quickly perform a tactical leap/evasion!
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