Recent content by Mr.Q!

  1. Mr.Q!

    In Progress Fight Forever

    That' That's something @DCurrent can answer!
  2. Mr.Q!

    Type 2 stages for no HUD

    Just tried this, never tried it before, but as soon the stage ends, the engine crashes with no log error. Am I missing something? Is that the only way to hide the HUD in a stage?
  3. Mr.Q!

    In Progress Fight Forever

    I commisioned people from X/Twitter for many animations, and also have dudes that help me with that
  4. Mr.Q!

    The TakeOver 2 (Demo) is out on Steam right now!

    It's like the game wants to be lots of things at the same time. Too much blood, too dark and too saturated colors as well. I agree on the "every screen edge is a wall" new era syndrome is annoying, all enemies ricochet all over the place looks simply stupid, worst example is Shredder's Revenge...
  5. Mr.Q!

    In Progress Fight Forever

    Mine is:
  6. Mr.Q!

    In Progress Fight Forever

    There you have some examples:
  7. Mr.Q!

    In Progress Fight Forever

    You guys need to get better at crowd control, that's all. I have seen plenty of runs in YT people doing whatever they want in the game, from cheap tactics to fully showcase almost every single combo a character has, so there you go. Obviously, not all games are for everyone. As for me, I hate...
  8. Mr.Q!

    In Progress Fight Forever

    This ☝️ Sometimes antiviruses act like this, but trust me there is no harm in the given files. You should make an exception for the files inside with the antivirus software, that's all. Now, how to do that? It depends on what you are using, Youtube is your friend in that case 👍
  9. Mr.Q!

    Any script for randomizing an enemy/entity spawn with a ranged area/coord?

    I'll try one more time and see what happens 👍
  10. Mr.Q!

    I applied "Chase" to a special move and have a question.

    I think I had the same issue back when I was workin on UDD, and what I did was giving the projectile a jumpframe on its very 1st frame so it becomes airbone, and then it would track an airbone enemy. I could be wrong about it or there could be better methods, but at least this worked for me. Of...
  11. Mr.Q!

    In Progress Fight Forever

    Try redownloading and test the Android .apk attached to it with the game.ffp file inside Paks folder. Same, haha, Astro and Carlos are my faves. You can also try ditching the controller mapping in game and map keys directly into your pad with Joy2key tool for Windows.
  12. Mr.Q!

    In Progress Fight Forever

    Because this version and all future ones will be .pak locked. This game is being made with only the PC version in mind. Other workarounds depend on people, and I have seen people using Winlator for playing the game on android phones, at least. Copying just the .pak file won't work, you need all...
  13. Mr.Q!

    In Progress Fight Forever

    You need something that allows you to run Windows .exe files in Android, like Winlator. IDK if there are tools like that for all of the Android handhelds around, but I can confirm this works on cellphones.
  14. Mr.Q!

    In Progress Fight Forever

    Mr.Q! updated Fight Forever with a new update entry: Demo 4.7 Read the rest of this update entry...
  15. Mr.Q!

    Any script for randomizing an enemy/entity spawn with a ranged area/coord?

    Tested with enemy ESodom2 in stage 2.4 using the given spawning coord. It works well until he gets to be spawned at certain random location that makes the engine get stucked with a crash and no log.
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