Fight Forever

In Progress Fight Forever 2025-07-07

No permission to download
The project is currently under development.
You guys need to get better at crowd control, that's all. I have seen plenty of runs in YT people doing whatever they want in the game, from cheap tactics to fully showcase almost every single combo a character has, so there you go.

Obviously, not all games are for everyone. As for me, I hate new gen beat'em ups, specially Battletoads, Shredder's revenge, among others. I like the way Fight Forever is turning out due to my background of Fighting Games tournament player (in fact, this game is aimed to be played on an Arcade stick more than just a controller).

Practice!
Dude, obviously you're right. It's 2026, so the game should have its own innovation and characteristics. This game is great! You have opened up new features.👍👍
 
May I ask the author? I also really want to make a game like this, but I'm unable to create pixel art for character movements. Could you tell me what method you used to make these character animations?
 
Does it run on Linux? I've been tinkering for a while and I'm having trouble getting the latest version to run. OpenBOR4 beta, latest .pak file, on Lubuntu. Thank you very much!
 
May I ask the author? I also really want to make a game like this, but I'm unable to create pixel art for character movements. Could you tell me what method you used to make these character animations?
I commisioned people from X/Twitter for many animations, and also have dudes that help me with that
 
Just a very quick troubleshooting question: Is this an x64 PC arcade game or, a x86(32bit) arcade game? Because, my installation does not launch the game what-so-ever.
What am I doing wrong here? Is my version of Windows 11 too advanced for your OpenBor game engine of this modded game?
 
Some request / opinion about the later stages: the game become too hard. The roxy / poison final fight from SNES, is really annoying enemy, and uses the roll an air knive all the time, is unfair and you die all the time. I no newbie in this games, but, the difference between hard and impossible apelative enemies is too clear. PLaying alone...is too hard and intense, and unfair. Reduce the combo damage of the normal enemies, stage 1 and 2 is perfect possible to play without deaths, but in SLUMS...after the Andore fight ( REALLY COOL FIGHT, the two Andores is kind bit hard but is ok ). After the arena, the enemies and EDDIE.E are insanely hard.

This game is really cool, well made and addictive...thanks Maqneto!!!

Another request if possible: the sound of the attacks, can you get back to final fight original? Nostalgic feelings!!!
 
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