Recent content by MysticalMist

  1. MysticalMist

    Character-specific Endings??

    Seemed to do the trick! Thank you!! (DISREGARD THE INITIAL REPLY, TURNS OUT THAT CMT (or myself unwittingly) DID SOMETHING REALLY WEIRD TO ONE OF THE PLAYER FILES SOMEHOW BUT I FIXED IT!! Sorry about that.)
  2. MysticalMist

    Character-specific Endings??

    @Bloodbane, is there a way to adjust the endselect.c script to play AFTER a level, instead of making it spawn in once a boss dies? I have a level designed to work like a cutscene after the final boss fight and I'm hoping to make it play once the cutscene level is finished.
  3. MysticalMist

    Level won't progress/end after a particular wave??

    SOLVED, I just figured it out. Turns out "TartWindow" (that was coded much like a "striker" enemy, where she just throws a bomb from a window) wasn't deleted once her FOLLOW12 animation finished (the "running away" part didn't go fully offscreen and her visibility was behind the panel layer so I...
  4. MysticalMist

    Level won't progress/end after a particular wave??

    I'm redesigning a level currently and I added some custom intros for my enemies that are called via script within the level file. For some reason, after all of the enemies are cleared, the level doesn't proceed nor end. Here is the portion of code at the end of the level, and when this is...
  5. MysticalMist

    Solved "Not Responding"/Freezing during level transitions

    I do weird things on accident and somehow I fortunately fix that sometimes lol
  6. MysticalMist

    Solved "Not Responding"/Freezing during level transitions

    SOLVED. Figured out the problem, I think. For some reason, CMT had settings files inside the data folder on accident. Once I deleted that and cleaned up CMT's settings a bit on my end so it didn't clutter the data folder, the issue no longer persists. Perhaps that explains the RAM spike as...
  7. MysticalMist

    Solved "Not Responding"/Freezing during level transitions

    So, I came across an unusual issue. Maybe it's just something on my computer I need to update, but I don't want it to persist in case it actually does affect my projects upon releasing them. I'm using the 4.0 7735 build for reference. While working on one of my games, I noticed that when the...
  8. MysticalMist

    HUD Visualization?

    I'm currently repositioning the HUD (the score, icons, lifebars, etc.) for my project to redesign/re-organize it but I'm wondering if there is a more efficient way to see how it would look in game beyond just experimenting with the coordinates and having to constantly open and close the game...
  9. MysticalMist

    ChronoCrash Modders Tools

    Ah ok, thank you! I was fortunate enough to do the same. Although a new problem has arisen for me now. When I click on an enemy/object in the level section, I get this error: Traceback (most recent call last): File "gui\level\__init__.py", line 487, in selectionChanged AttributeError...
  10. MysticalMist

    ChronoCrash Modders Tools

    I just updated to the most recent one, however some new things for me have just drastically changed, I can't even find the animation/level tab to view the sprites/graphics of levels or entities for some reason. Here is the file in question: music data/music/boss2.ogg background...
  11. MysticalMist

    ChronoCrash Modders Tools

    Hello! I've been having some great success with this software ever since I started using it! However, a unique error has popped up for me. For one of my newest levels, this error shows when I try to load it up: Traceback (most recent call last): File "gui\main\__init__.py", line 477, in...
  12. MysticalMist

    Animated screens - the easy way.

    Ah whoops, I should've seen that sooner. I love coding sooo much... o_O Thank you!!
  13. MysticalMist

    Animated screens - the easy way.

    Something I noticed when implementing this, actually: When I enter a character select screen and then return to the title screen with esc, the background entity disappears. Whereas if I'm in a level and end the game, the bg entity reappears just fine. I feel like I'm overlooking something...
  14. MysticalMist

    "Boomerang" projectiles for enemies.

    I would like the entity to return to its owner like a guided missile, wherever they may be. The character in question is relying on a witch-like moveset with a broom she can control telekinetically to hit players with. Here are some sprites that hopefully illustrate the idea effectively...
  15. MysticalMist

    "Boomerang" projectiles for enemies.

    I am currently brainstorming and designing a boss that uses a move that is similar to Antonio's boomerang from Streets or Rage. Their weapon will be thrown at the player, but then return to them when the attack is finished. The enemy's using telekinesis magic technically, but the logic is more...
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