Recent content by White Dragon

  1. White Dragon

    Tutorial Enter Name + Hi-Scores + Stage Completed 1.60

    How to use it: 1) Insert in your models.txt: empty_weap.txt and endlevel_empty.txt Insert all *.c files in data/scripts/ directory (if you have a update.c yet, update your file with the functions inside this one). Insert enter_name_cur.gif in data/sprites/ directory. Insert font.gif, font2.gif...
  2. White Dragon

    Tutorial In Game Screenshot

    OpenBOR has a native screenshot function that saves captures to an external folder, but what if you wanted a screenshot function in the game itself? Here is a function to take a screenshot in game and an example: in updated.c write: void take_screenshot(void label) { void scr =...
  3. White Dragon

    Demo Teenage Mutant Ninja Turtles - Shell Shocked 5850

    This game seeks to take all the memorable (or nightmarish) scenes you recall from past turtle games and recreate them without the limits imposed by hardware or commercial release dates. All the fighting, skateboarding, swimming, flying, and platform challenges are here, with quite a few...
  4. White Dragon

    Wii Development

    Thanks to Malik to investigate!! well.. Parser.c change line 1817 from:             Parser_AddInstructionViaToken(pparser, NEG, (Token *)NULL, NULL ); to:             Parser_AddInstructionViaToken(pparser, NEG, (Token *)NULL, NULL );             Parser_AddInstructionViaToken(pparser, SAVE...
  5. White Dragon

    Wii Development

    Well I found the issue and fixed!! Please test this build: https://www60.zippyshare.com/v/6MOQhMqZ/file.html wii test build with issue fixed and compiled with latest devkitpro. Given the heavy issue, frankly, it is strange that it has worked on any port so far, indeed, it may have been just one...
  6. White Dragon

    Wii Development

    ok BTW this line is wrong!! getentityproperty(self,"direction") == 0 ? Vx = -Vx:""; // IS WRONG!! (bad use of ternary operator) Vx = (getentityproperty(self,"direction") == 0) ? -Vx : Vx; // IS RIGHT!! or just if (getentityproperty(self,"direction") == 0) Vx = -Vx; or if...
  7. White Dragon

    Wii Development

    mmm.. are poritive values ok? like +0.8 or just 0.8?
  8. White Dragon

    OpenBOR v3.0 Build 6330 (Android/PSP/WII/WINDOWS)

    Hi bwwd: 1) no conflict with permanent keys (tested) 2) nosame 1 is working well, I tested it many and many times.. See if you have wrong multiple declarations 2) dying remap 2 is working well. Just if you set all 4 params remap2 is for health2.     health1 and 2 are percentages, not natural...
  9. White Dragon

    OpenBOR v3.0 Build 6330 (Android/PSP/WII/WINDOWS)

    Redownload the pack from svn. Sure you missing some files or file updates. I tested and it works.
  10. White Dragon

    OpenBOR v3.0 Build 6330 (Android/PSP/WII/WINDOWS)

    If it is so... this is a bug! Icon needs to reload the remap!! I know that if you use icon {file} 1 (with 2nd param set to 1) the icon is loaded with remapped color and it works well. Into openbor engine code: flag for remap is into: newchar->icon.usemap = GET_INT_ARG(2) sprite is into...
  11. White Dragon

    OpenBOR v3.0 Build 6330 (Android/PSP/WII/WINDOWS)

    Wow great help my friend... I will restore that define... but... Why this issue? Maybe some Linux C lib conflict??  :-\ Maybe: https://linux.die.net/man/3/shutdown
  12. White Dragon

    OpenBOR v3.0 Build 6330 (Android/PSP/WII/WINDOWS)

    It's so strange... Try to restore code relative to exit. Just some rows and tell me if it works. I have no idea why with shutdown not defined it doesn't work... Or... try to add: #define appExit exit #undef exit #define exit borExit #define _time borTimeEx #define kill borKillEx...
Back
Top Bottom