Adroiid
New member
Hi everyone,
In the beat ’em up I’m creating, my character wears roller skates, so I’d like her movement to feel a bit more like she has inertia.

I’m trying to create a slight deceleration effect:
What would be the best way to handle this in OpenBOR?
Thanks a lot in advance.
In the beat ’em up I’m creating, my character wears roller skates, so I’d like her movement to feel a bit more like she has inertia.
I’m trying to create a slight deceleration effect:
- when the player releases a direction button,
- after a forward jump,
- and possibly an even stronger deceleration after a dash.
What would be the best way to handle this in OpenBOR?
Thanks a lot in advance.