NOTES:
This has been a long and very complete work of many modders, to whom I have to thank for their dedication. The wait will have been worth it, since the result is a very professional game, and suitable for competition arcade machines. I am very proud of how it turned out, and I hope you really enjoy it, the greatest video game work of art made for Openbor.
This is not over, as I will soon add more characters and a Spanish translation. And who knows what the future may bring...
IMPORTANT:
Read Files/FAQ (english).txt Files/readme (english).txt and v3.0 changes (english).txt to learn more about the game and its new content and changes.
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* v3.0 MAJOR CHANGES *
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- Two new difficulties in independent stories, selectable on South Town Free Map too. Normal difficulty is now a bit easier, especially bosses. Hard difficulty is playable from the start. Mania needs to finish the game at least once.
- Redesign of the combat rhythm in almost all stages. Enemies will now come in larger, faster waves, instead of trickles of small numbers. Now the fights are more dynamic, epic, colourful, intense, and there will also be more space to fight in the toughest fights.
- New Openbor compilation recommended with less bugs and more stability (7123, thanks to Kratus)
- Hundreds of dialogues with corrected misspelling (thanks to JonPS and Felizpe)
- New palettes for most of the characters (thanks to Felizpe) and almost all of enemies.
- New movement for all characters: Taunt. Holding down the A2 button, instead of open the manual, will make you taunt. If it becomes complete, you will receive a small energy increase, more energy the more enemies and the closer they are to the player and even more if it is a boss.
- Grab release mechanic greatly improved. Works more accurate than ever, even with multiple players, showing progress bar in separate places for each player. Difficulty of releasing depend if in Normal, Hard or Mania. Tutorial edited to indicate that new mechanic. Some grabs more now are releasable.
- New bosses versions or appearances on higher difficulties, as Wyler, Crazy Joe, Temjin,...
- Complete rework of the aggression system and values. Many bosses and enemies become more aggressive when they are close to die on Mania difficulty, and some bosses have different aggression on normal, hard and mania separately.
- Complete rework of AI behaviour and other parameters on almost all enemies to make them better balanced.
- New enemy animal: dog (with palettes).
- New characters: Yuri (alternate) and Foxy (with palettes).
- New vehicle: Mr Karate (with same palettes as Mr Karate).
- Graphic adjustments in many stages to improve the realism of lighting, movement of water and background, fall speed, placement of objects and obstacles, etc. Some music and sound effects are changed too.
- All tutorials revised, completed and fixed. Vehicle tutorials now are unique per vehicle. All moves that cost energy or have invulnerability are indicated with icons on the specific move or button. Main menu tutorial updated too.
- Reworked torture stage. Now the first player available is Ryo tortured, and other players must be freed by Ryo to enter the fight by breaking Robert and Yuri's cage.
- FAQ, readme and changelog on Spanish and English. Find them in Files folder.
- Museum boss fights in free mode are now exceptionally tough fights in all difficulties.
- MANY, MANY OTHER CHANGES: READ Files/v3.0 changes (english).txt