Changelog
[VISUAL LEVEL EDITOR]
- You can now let entities play their idle animation in the level editor, to simulate the engine running. Not really useful indeed, but it paves the way for visualizing useful stuff in the future (setting up cool animated intros/scenes with multiple entities, setting up complex grab animations, and so on). There is a button "play" in the upper left corner to toggle animations. It's on by default but if you want it off by default just uncheck "Options => Level Editor / Auto-play on Load".
- Spawn altitude ("y") is now supported. To accommodate that, entities now have a shadow ring under them. The shadow ring stays on the ground (
@maxman )
- When you select an entity, you can now edit some of its properties on the right panel (note that as a safe measure selecting an entity automatically pause the animations)
[OTHER]
- Minor fix : entity icon in header will be resized if too big
- Levels will no longer be displayed multiple times if present in multiple branches (
@Bruce )
Also encompass those changes :
ChronoCrash Modders Tools (
@Kratus )