Chronocrash Modders Tools

Chronocrash Modders Tools 0.7.9.10.1

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The latest release package was missing some files that prevented the software to start properly. They are now included.
- Entities will now show up in level editor even when their spawn point is not formatted the same way as in models.txt (now "Joe" = "joe" = "JOE"). This previously caused some users to report that all entities were not loaded (@Bruce ).
- Level editor will now warn you if a spawn point has no "coords" or "at" set (@maxman )
- Added a cache so that loading a large project (with lots of entities) will now be significantly faster after the first time you load it
Just rolling the few fixes of the past two weeks.
Fixed the bug reported by @maxman here : ChronoCrash Modders Tools

BTW : The bug was not due to the script in the animation, but to the platform within the animation. Same family of bugs as the last (due to an update in the underlying libraries).
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Fixed the bug reported by @maxman here :

Fixed a bug where enemies would not show up in the file selector (left panel) due to an update to some underlying libraries.
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Not thoroughly tested, so if there are new bugs please report them in dicussion.
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