Chronocrash Modders Tools

Chronocrash Modders Tools 0.7.8

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- Level Editor : re-enabled special treatment for direction of type "none" entities, but now "flip" property is considered in reverse for these entities. Hopefully that's how it works in the engine @O Ilusionista
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- Guidelines position will no longer reset on frame/anim change

- Guidelines are now thinner (half the previous thickness)



- Level Editor : disabled special treatment for direction of "none" type entities, which caused bugs.
Level Editor :


- Entities can now only be selected by clicking opaque pixels, making selection a lot more precise and intuitive.

- Selected entity now have a red outline, making selection clearer

- Disabled right click menu on items that shouldn't have it (this prevent some errors)

- Adjusted the level rebuild process for entities that were deleted in visual editor, so that it removes their inline scripts too

@O Ilusionista
Animation Editor : rulers and guidelines can now be toggled (at the end of menu on to of frame). They are hidden by default @O Ilusionista


Note : for guidelines, when you right click on a guideline, you can set if you want to show it on top or behind. Default to "on top" @maxman
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- Animation editor : added vertical & horizontal rulers / guide lines


- Level Editor : added initial (read) support for players spawn points (p1spawn, p2spawn, ...)


Other : minor bugs fixes here and there
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Added the ability to customize the wall colors added in last update

The controls are located in Level Editor -> Wall tab (on the right), at the bottom.
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Level Editor : walls and basemaps now have various color adjustments to see more clearly the 3D shape formed by lines

Also the dragging dots to resize walls/basemaps are now resized based on zoom level, so that when you zoom-out a lot, the dots are still big enough to be easily picked by the mouse.

+ other minor fixes
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Animation editor : fixed rangez visual representation, and added a checkbox to enable/disable rangez visual representation @O Ilusionista

Level Editor : fixed basemaps dot dragging causing errors @kzr

Added option -> "Check external file updates" to be able to disable these checks.
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Range box can now be edited from any frame. It will bet set on frame 0.

WARNING : if you previously set range on other frame that frame 0, this old range line will probably be updated but not deleted by CMT. You can delete the line manually if you want, but keeping it will not cause any problem (as the values will match the new values)

Button to add and delete range are now properly activated.

Added support for rangez, which is now visually previewable.



Bug fix :

- Level Editor : restored zoom and unzoom buttons (they were broken due to changes in last rev)

- Entity editor : the background grid now has a really negative z value instead of 0, so you can now preview binding entity with negative z value (previously they would be hidden by grid)
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Level Editor : Zooming (and unzooming) is now cursor centric. That means the zoom will center on the cursor point (instead of screen/absolute center). It's way more practical like that to quickly navigate where you want within the level.


Reload button (in left panel) will now also clear cache of entity models (for level editor mainly). Forgot that cache in last version.

Fixed a bug where if you press reload button (left panel) while in "opened files" mode, it would force "library" mode


Added support for entity "facing" property (useful for level editor)

Entity/Anim editor : Fixed anim name parser so that it only parses lines starting with "anim" + some kind of white space. Previously it would parse all lines whose first word was "anim", causing problem if you were starting to write command "animheight"
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