Fixed incorrect syntax highlighting for fonts in system.def and fight.def;
Fixed a bug where unusual usage of linked palettes plus out of order data on SFF v2 leads to incorrect palette setup;
Fixed a bug where you can lose edits of sprite/sound if you switch out to another file/editor;
Fixed the "Cannot load configuration file!" error for corrupted config files;
The Project tab name now updates while editing the Project's name;
Removed the Stage panel on BGs editor (it will go back in a better format in version 3.8);
Removed the setting "Reduce interface flickering" (this was causing issues making some areas of the interface going hidden and never showing up again);
Updated the Ultimate preset to avoid the bitmap information being cut;
Highly improved list of Encodings (grouped by aliases and named by language/region);
Improved undo/redo for sprites and sounds by merging consecutive operations into one whenever possible;
Improved filename sorting for open dialogs (fixes the 1, 10, 11, 2, 3 ordering issue);
Implemented an advanced and smart auto completion system;
Fixed CLSN resize boxes being disabled;
Fixed OpenGL testing crash with Intel integrated GPUs.
Downgraded Qt to the previous version on macOS build (fixes random freezes/crashes on newer OS X versions);
Fixed a crash happening when you comment or remove [Group] lines in text editors;
Fixed commented out files being loaded while opening a project;
Adjusted the comment line function to batch all affected lines into a single undo command;
Added drag and drop reordering functionality to layers in the Image Editor (cannot drop to the end).
Fixed the Native Painter mode not working properly (affects Offset Viewer and Throw Creator too);
Added the missing sctrl template for RemapPal;
Added a new Colorset by Jesuszilla.
Added initial support for MUGENext.
Advanced auto completer:
Helps completing:
Block names ([Block]);
Block parameter names (only for those missing in this block, parameter = );
Double quoted string on block parameters of this type (parameter = "string");