Knights and Dragons - The Endless Quest

Knights and Dragons - The Endless Quest 3.3

No permission to download

Reviews 4.60 star(s) 2 reviews

Pierwolf's magnum Opus.

Fighter's History Revenge was unbalanced and enemies were deliberately programmed to pick up health items; characters like Yungmie and Goh Kidokoro were useless while Marstorius and Fuuma could carry the entire game on its back.

Final Fight Super Gold Plus was sadly the foundation to OOPS, NO MORE DUMPLINGS. And even the vanilla version had its own issues, with roughly 70% of the cast having similar movesets.

But this, this is wonderful. The biggest con, naturally, is the game being a huge sausagefest, but other than that, it's a very good game.
The King of Dragons returns to its D&D roots in spectacular fashion, alongside its fantastical brethren, in one megagame. The game expands upon the simple controls of KOD to modernize them and make them truer to D&D, with motion command spells alongside breakout attacks. The game has an EXP system to gain character levels when foes are defeated and treasure is acquired. In addition to the 5 original classes, there are many other unlockable classes, one of which is a recognizable pastiche of Weaponlord's Korr. Characters use an inventive block system which allows you to deflect hits, but don't spam it; you'll get tired if you block too long, and become open to attack. Battles become exciting dances of thrusts and parries at best. The game's enemy roster comes from a mix of many Capcom games, blended together in fantastic ways; the Bugbears from Magic Sword are enlarged with the help of Warriors of Fate sprites, harpys from the King of Dragons swarm around you, and more. The game is excellent, but not for everyone; the game notably has an all-male roster throughout, which while true to the original game, may not gel with everyone.
Back
Top Bottom