• All, Gmail is currently rejecting messages from my host. I have a ticket in process, but it may take some time to resolve. Until further notice, do NOT use Gmail for your accounts. You will be unable to receive confirmations and two factor messages to login.
Pocket Dimensional Clash 2

Pocket Dimensional Clash 2 2.1.2

No permission to download
- Added information about each character's game of origin to the selection screen
- Added information on how to choose character colors on the selection screen
- Fixed the possibility of enemies blocking hypers movements
- Correction of the moment when hyper damage is registered during some players' hyper
- Fixed bug in one of the bosses that crashed the game when dying
- Felicia's helpers now use the same palette as her
- All attacks while running always knock the enemy back
- Some players' extra attack (Runjumpattack - Run, jump and attack) has had its damage reduced and can no longer have its direction changed during the attack
- Reyaon has a new trait: Hyper x2. She is the only character in the game who can perform 2 hypers with a single MP bar.
- Fixed layer issue in Shadaloo 3 stage

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Thanks for all the feedbacks!

Feel free to share your opinions with us here Pocket Dimensional Clash V 2.1
For Android and Linux versions, Go to Gamejolt page Pocket Dimensional Clash 2
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Updates V2.11

- Fixed the juggle cost on Morrigan, Chun Li and Ryu.
- More voices in certain Ryu and Chun Li attacks.
- Fixed the Vega stage, which did not show the lights on the ground.

Contains the Windows version only. For Android and Linux, go to the Gamejolt page
Updates V2.1

Main updates

- Added a new playable character: Super Skrull, which is available in all modes for now. In the future, he will need to be unlocked after you defeat him.
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- Added a mandatory tutorial level, in story mode only, that teaches players the game's commands. Even though I'm not a big fan of tutorials like this, I noticed that most people don't read HOW TO PLAY :)

- Playable character balance: Zoner-type characters have been balanced, with defense reduced to 95% (in some cases, 90%) and increased MP cost for firing projectiles.

- Issues with enemies randomly stuck outside the screen have been resolved.

- Problems losing 2 lives if you fell in specific places in the platform phase have been resolved (I think, lol).

Minor updates

- Generalized balancing for several bosses (some became easier, others more difficult), which includes new movements, rise attacks, bug fixes, calling for reinforcements, etc.

- Balancing on different playable characters (speed, damage, juggle cost, etc.)

- Difficulty reduction on certain levels (platforms and traps)

- New cameos in levels

- More secret items spread throughout the levels (and I didn't see anyone find them all).

- Improvements in some levels

- Removed the word DEMO from the game, based on the feedback we have already received, as the game already has enough content and a cohesive story to no longer be considered a demonstration.

NOTE: Out of the 1200+ downloads on Gamejolt (plus others I can't count), I have only received two incidences of the game crashing randomly, and one of those came from someone who tried to run the game on a different version than it was programmed for.

It's worth remembering that the game was developed to work SPECIFICALLY with the versions of Windows, Linux and Android that I made available in the package.

In case the game closes suddenly, please send me the "OpenBorLog.txt" file from the LOGS folder.

If you have already finished the game, please share your feedback with me by accessing this form (caution, contains story spoilers) Pocket Dimensional Clash V 2.1
Main features of the project


PLATFORMS
• Developed in OpenBOR V3 build 6391.
Does not work in V4 or any version later than version 6391. There is no provision to migrate to V4 at this time.

• Works on official platforms: Windows, Android and Linux (not tested).
It may work on alternative platforms such as Raspbery Pi, SNES/Genesis/PSX Mini/Batocera/3DS/Switch etc
AS LONG AS the code for these versions is not later than version 6391.
But there is no guarantee or intention that it will work.

• Does not work on platforms such as WII, PSP and any legacy platforms.

CHARACTERS
• 16 playable characters in total (unlockable)
• Customized controls - Choose between Classic Controls (with motion controls such as D, F + Attack) or Modern Controls (Pressing just one button + directional pad). And they can be interleaved in real time (both work all the time):

Example

Special 1
Classic input: D, F + ATTACK
Modern input: ATTACK2 (skill)

• Archetypes:
The selection screen we have the classification of each character based on type (All Around, Zoner, Melee, Powerhouse, Speedster).
Certain types will have additional traits (all Melee can perform Wall Jump for example).
And certain characters will be able to inherit specific traits, like Chun Li with Wall Jump.

• Adaptative Difficulty

The game has some elements to balance the difficulty based on the number of players on the screen at the same time:

- All enemies, including bosses, gain a total health bonus of up to 60% (maximum, with 4 players).

- The number of enemies you face in levels (and their type) changes

- Some obstacles only give items depending on the number of people on the screen

- Certain items no longer appear if a certain number of players are present


Simplified inputs (old inputs still works)

A2 - old D,F+A
D+A2 - old D,U+A
A+A2 - old D, D, +A
A+J - Old D, D + J (this is already works that way)
S - Blocks
S+UP - Dodge up
S+DOWN - Dodge down

For Linux and Android versions, please visite GameJolt Game Jolt - Share your creations
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