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  1. Miru

    Classic VS : (Discussion)

    Cool! It’s Hon-Fu’s stage… does this mean he’s next after Boxer is done?
  2. Miru

    In Progress Fight Forever

    I had an idea to do it as a Sonic the Hedgehog project because of games like Heroes and Unleashed. You'd get to pick from around 12 teams of fighters (maybe a team edit mode too down the line), each with tag combos and a "Team Blast".
  3. Miru

    In Progress Fight Forever

    I actually really like the gameplay of the Shoto Trio and their tag mechanics; it makes me wonder about the possibility of an entire game based around tag-team trio switching mechanics in beat em up form. It’s just really fun to switch them mid-combo.
  4. Miru

    In Progress Fight Forever

    Alright! Having played the game, it's pretty fun but the super inputs are a bit obtuse but maybe it's just me; I mostly ignored the Super moves & took down the enemy with combos/specials for the most part. Also, if you have Sonic Blast Man in the game, will Sonia be able to join too?
  5. Miru

    Classic VS : (Discussion)

    I like how you included Gigaton Blow and Dirty Bull, plus his new “Gonna Fly Now” hyper. A few ideas: * Balrog could ride an actual buffalo into battle like Zangief and Dhalsim do, performing a jump attack together. * Some moves similar to Ed from SFV/SF6
  6. Miru

    In Progress Fight Forever

    I think SBM isn’t that fitting either, his shading style is off compared to the Capcom characters making him look pillow-shaded by comparison to them. The way his muscles are defined in line art is stronger than the Capcom characters too. It’s not just about size. But size wise he fits in...
  7. Miru

    In Progress Fight Forever

    Just recolor the arcade sprites to more closely match the SNES characters. I could do some tests if you want.
  8. Miru

    In Progress Fight Forever

    Yeah, but SBM isn’t the most obvious choice for a non-Capcom guest and people are going to ask where the SoR roster, Terry, etc. are, or why SBM got in over them. Captain Commando did have a SNES version at least. I hope to see X/Zero based on their PS1 sprites, they’d fit in rather well and...
  9. Miru

    Classic VS : (Discussion)

    Another suggestion for a palette for Balrog; Dudley (SF3). Maybe also a Q palette? Blanka and Wraith could have a funny intro where Blanka is slamming the snake around, but the snake is actually Wraith.
  10. Miru

    Complete Pocket Dimensional Clash 2

    If I could use the Hulk sprite’s arms I could make a pretty good Cerebella (Skullgirls) for this game. She’d be good Brazil representation (the people behind the game stated she was the equivalent of Brazilian) on top of Blanka.
  11. Miru

    Classic VS : (Discussion)

    94/95 or a “modern” (biker jacket costume from COTW) Mai would work.
  12. Miru

    Classic VS : (Discussion)

    Great job! I can’t wait to see what you have in store for Terry, Geese, Iori, Nakoruru, or (she’d be a dlc due to power levels and her aesthetics being too off for a SmartPal to solve) Morrigan. I like how you pulled in some deep cut moves for Mai here. I also wonder if you’re willing to do...
  13. Miru

    Classic VS : (Discussion)

    Some more ideas: * Johnny Maximum crouches, then runs headfirst into the arena * Burnov comes in wearing his mask from DD2, then takes it off, possibly even melting it off.
  14. Miru

    Complete Pocket Dimensional Clash 2

    Perhaps an alternate hyper would be used if Mack is/is not present?
  15. Miru

    Classic VS : (Discussion)

    I know Morrigan usually wouldn't be valid due to power levels or an aesthetic clash that can't be resolved with SmartPal (but would instead need to be redrawn), but she'd make good DLC for this like with Superman. And yeah, I had some more ideas for the wrestling intros. * M. Bison could start...
  16. Miru

    Classic VS : (Discussion)

    Hurray for Mai! I'd love to see you complete the original Women's Fighters Team.
  17. Miru

    The ideal combat system

    Monomartin’s games are a major example of feeling “wrong” due to the pausing-&-flashing before every breakout special, which are also useless against grapples due to how the enemy grabs are coded in-game. Regardless about how good the rest of the game is, the fundamental flaw of the broken...
  18. Miru

    In Progress Guy Super Move in Final Fight 3

    Both sounds like the best idea to use for Guy, to make him more unique.
  19. Miru

    Classic VS : (Discussion)

    My ideas for Blanka stage intros: * Ray McDougal - Surfs in on a tidal wave generated by his wind powered-legs. If he’s fighting Ken, they’d both leap off the boat. * Jeanne - She’s fishing, & catches a knight’s helmet with fish in it. She looks on confused. * Captain Kidd - Clings on to a...
  20. Miru

    Complete Ultimate Sagat (Final Update)

    I have an idea for a custom intro for Sagat vs. Blanka; Sagat holds up the defeated Dan, and Blanka is enraged at the sight, leering at his opponent.
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