1. Yes, my main problems right now are the size of the heads. Seems slightly more, erm... "chibi" than KOF proper.
2. Yes. The look died out after Cyberbots, though D&D, Battle Circuit, Strider 2, and Megaman X4-6 had a sort of refined version of it that was somewhere in between old and new...
Yeah, but hey... somebody's at least trying:
http://www.chronocrash.com/forum/index.php?threads/final-vendetta.5613/#post-77986
And this doesn't even begin to cover the breadth of SNK Mugen authors doing stuff.
What's an even more lost art is the pre-Darkstalkers Capcom look, which was also...
It’s pretty cool to see team-up hypers in this game. I have some suggestions for future team-up hypers:
* Dan Hibiki appears and launches Blanka with his Gadoken at the foe, creating an energy wave effect.
* Zangief and Rufus spin together to hit the foe repeatedly.
* Jeanne sends in Fuuma and...
But then we wouldn’t have 3D movement, and it would be unlikely if we had items or interactive stage hazards.
There’s also the challenge mode from the Master System SOR2.
I also noticed that the barrels kicked by the Bred-class enemies are part of the enemy, making their animation feel stilted. They should be their own entities.
I like this so far. This seems to be even more accurate than Final Fight X, and I like how you extended each stage. One thing, how lenient is the ability to use a special out of hitstun in the original final fight?
Hmmm...
The way you coded in the dodge now makes the down, down, action move unusable. Maybe either look into how Kratus's Streets of Rage 2X uses its dodge button, or remap it to down, forward, action?
https://forums.somethingawful.com/showthread.php?threadid=3984488
Lowtax, the founder of Something Awful, has died. Something Awful was a website that shaped the 2000s internet for better or for worse with things like "Photoshop Phriday" and various articles. Cracked before Cracked was a...
Maybe what he does after jumping off his steed is randomized between a drill, fire breath, and a few other things? And for the elephant, try using the colors of the ones in his SF2 stage/ending for him.
Nice to see you going at your own pace with the engine and character creation. I like how his Yoga Inferno uses the MVC sprite to give it increased range compared to Yoga Flame. Yoga Volcano from Capcom Vs SNK could have little fire sparks trailing off of it to make it feel more "volcanic"...
The game's premise as a sort of educational game, and having to match numbers, is pretty unique as a starting point. Could this be the first ever educational OpenBOR game? I have a few other suggestions, mainly about sound effects:
* Whenever Sonic hits his enemy with his quills (spin-dash...