Miru
Well-known member
But then we wouldn’t have 3D movement, and it would be unlikely if we had items or interactive stage hazards.I'd rather save the SOR duel mode for MUGEN honestly.
There’s also the challenge mode from the Master System SOR2.
But then we wouldn’t have 3D movement, and it would be unlikely if we had items or interactive stage hazards.I'd rather save the SOR duel mode for MUGEN honestly.
Nightslashers Widescreen 21C using:
Test Build 6392 by Kratus, aka ;
openbor v3.0 build february 15 2021
3 controllers
detects controller 1 as P1
detects controller 2 as P3
detects controller 3 as P2
4 controllers
detects controller 1 as P1
detects controller 2 as P4
detects controller 3 as P3
detects controller 4 as P2
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NS & Sor2X using
Test Build 7123 by Kratus, aka ;
openbor v3.0 build 7123 (commit hash: 7123) May 18 2021
3 controllers
detects controller 1 as P1
detects controller 2 as P3
detects controller 3 as P2
4 controllers
detects controller 1 as P1
detects controller 2 as P4
detects controller 3 as P3
detects controller 4 as P2
@Kratus ;
i finally had some 4 player fun this weekend with sor2X, but did notice a minor bug with the controllers:
Code:Nightslashers Widescreen 21C using: Test Build 6392 by Kratus, aka ; openbor v3.0 build february 15 2021 3 controllers detects controller 1 as P1 detects controller 2 as P3 detects controller 3 as P2 4 controllers detects controller 1 as P1 detects controller 2 as P4 detects controller 3 as P3 detects controller 4 as P2 ############################################################# NS & Sor2X using Test Build 7123 by Kratus, aka ; openbor v3.0 build 7123 (commit hash: 7123) May 18 2021 3 controllers detects controller 1 as P1 detects controller 2 as P3 detects controller 3 as P2 4 controllers detects controller 1 as P1 detects controller 2 as P4 detects controller 3 as P3 detects controller 4 as P2
aside from that, no button crossovers like in other builds, just a bit of confusion.
Its something i wrote a few hours ago, i am documenting how controllers interact to warn users of what they need to look out for.@oldyz
Strange, for me it is working fine. Tested with 4 xbox 360 wireless controllers and every player ID number on the controller matches with every OpenBOR player number.
Some controller problems are related to the operating system detection, not OpenBOR. Try rebooting your system and try again, sometimes it happens in Windows 10.
But where do you get this log? It's a bit different.
@oldyzIts something i wrote a few hours ago, i am documenting how controllers interact to warn users of what they need to look out for.
OS i am currently running tests with windows 7, using a 360 controller (wired) (xinput), a generic usb (direct input), adaptiod 1 (direct input) & adaptoid 2 (direct input). - they where connected in that order & i can change the ID order using a program called joyID & i get the same results.
maybe having all 4 360's will work well, i will have to test using the wired & other 3 using the dongle, but during the weekend we used Four of this:
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sorry for the big image...
anyway 4 of these things (direct input) had us confused a bit & with a simple swap everything was fine...
@yerboydrewAwhile back, I made a couple of my own extended remixes from SoRR as well. Please, feel free to enjoy or use them if you'd like.@Kratus
#############################################################
NS & Sor2X using
Test Build 7123 by Kratus, aka ;
openbor v3.0 build 7123 (commit hash: 7123) May 18 2021
controllers
1 mayflash dual adapter n64 1 - n64 2
1 raphnet dual adapter n64 3 - n64 4
no matter how they are plugged, windows orders them this way?
1 controller
detects controller 1 as P2 (n64 adapter port 1, either brand)
2 controllers - two n64 controllers in one adapter, either brand
detects controller 1 as P2 (n64 adapter port 1, either brand)
detects controller 2 as P1 (n64 adapter port 2, either brand)
2 controllers - one in adapter A , other in adapter B
detects controller 1 as P4 (Dominant n64 adapter port 1)
detects controller 2 as P2 (Second in list n64 adapter port 1)
3 controllers
detects controller 1 as P4 (n64 1)
detects controller 2 as P3 (n64 2)
detects controller 3 as P2 (n64 3)
4 controllers
detects controller 1 as P4 (n64 1)
detects controller 2 as P3 (n64 2)
detects controller 3 as P2 (n64 3)
detects controller 4 as P1 (n64 4)
Well that's fair.But then we wouldn’t have 3D movement, and it would be unlikely if we had items or interactive stage hazards.
There’s also the challenge mode from the Master System SOR2.
@Kratus
i see 2 reasons why dual adapters have problems.
One , i see that dual adapters have the tendency of taking into account the empty port, so you end up with a situation where if an adapter appears after controller #1 in window's device list, it will take up the 2nd & third place, no matter if you only have one device connected to it, so the next controller becomes 4th & any other controller after that becomes 5th - & thus "invisible" to openbor
Two is the way windows orders the devices, if there was a way to change the order easily, then people could change the adapter so it appears as the last in the list, & this way openbor can detect the first(or second) port of the thing as P4.
So far i have noticed that emulators have no problems with devices , because they feature a drop-down menu where you get to choose a device from the list of all available (no matter if there are 5 6 or more) & after you choose, you map - the only issue i have with that technique is that it limits the custom mapping to only one device.
So it seems that the 'easiest' thing to do is to allow Openbor to recognize beyond 4 devices, it would help with the "windows order" issue without resorting to 3rd party programs
@Kratus , honestly, don´t try to fix the way Openbor assigns the P# - it really does not matter if a controller identified as 1 in windows shows up as P4 in the engine, as long as the mappings match the player you are trying to control, the P# is irrelevant.Yes, it makes sense. There's some controller updates in test that maybe can solve this problem.
It will treat each device separately, no matter if there are adapters or not.
lolhuge crisscrossing twister digital Strabismic mess
Why Shiva's belt look like guts?Kratus, hey... Look at these sprites...
It would be really cool to see them on SOR X!
Can someone get hold of the location of the prison (can be from other games like Final Fight)? I'm making a mod called SoR Russia.
p.s. sorry for my bad English