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  1. Miru

    Appreciation for KOF pixel art: No one is ever going to draw like this again

    1. Yes, my main problems right now are the size of the heads. Seems slightly more, erm... "chibi" than KOF proper. 2. Yes. The look died out after Cyberbots, though D&D, Battle Circuit, Strider 2, and Megaman X4-6 had a sort of refined version of it that was somewhere in between old and new...
  2. Miru

    Appreciation for KOF pixel art: No one is ever going to draw like this again

    Yeah, but hey... somebody's at least trying: http://www.chronocrash.com/forum/index.php?threads/final-vendetta.5613/#post-77986 And this doesn't even begin to cover the breadth of SNK Mugen authors doing stuff. What's an even more lost art is the pre-Darkstalkers Capcom look, which was also...
  3. Miru

    Classic VS : (Discussion)

    It’s pretty cool to see team-up hypers in this game. I have some suggestions for future team-up hypers: * Dan Hibiki appears and launches Blanka with his Gadoken at the foe, creating an energy wave effect. * Zangief and Rufus spin together to hit the foe repeatedly. * Jeanne sends in Fuuma and...
  4. Miru

    In Progress Streets of Rage X (Windows / Android)

    But then we wouldn’t have 3D movement, and it would be unlikely if we had items or interactive stage hazards. There’s also the challenge mode from the Master System SOR2.
  5. Miru

    Everyone vs. Everyone Openbor

    Hmmm... you'd likely need a good art direction to pull it off; the ability to cram everyone into one consistent art style and make them fit together.
  6. Miru

    Happy new year.

    Happy new year.
  7. Miru

    In Progress Street Fighter 89 The Final Fight by Machok

    I also noticed that the barrels kicked by the Bred-class enemies are part of the enemy, making their animation feel stilted. They should be their own entities.
  8. Miru

    In Progress Street Fighter 89 The Final Fight by Machok

    In here, it seems a lot less lenient. Another thing I noticed is that the flame effect animation isn’t as flickery as the original.
  9. Miru

    In Progress Street Fighter 89 The Final Fight by Machok

    I like this so far. This seems to be even more accurate than Final Fight X, and I like how you extended each stage. One thing, how lenient is the ability to use a special out of hitstun in the original final fight?
  10. Miru

    Masters of the Universe opinion sharing

    Again, at least the CGI series is honest about what it is.
  11. Miru

    In Progress Ogre's Mayhem

    That's much better. Just one direction would be enough for these moves. Keep it simple.
  12. Miru

    In Progress Ogre's Mayhem

    Hmmm... The way you coded in the dodge now makes the down, down, action move unusable. Maybe either look into how Kratus's Streets of Rage 2X uses its dodge button, or remap it to down, forward, action?
  13. Miru

    In Progress Ogre's Mayhem

    The game’s gonna be a lot more interesting with vertical dodging. Can’t wait to try Sonic out.
  14. Miru

    Complete Batman Savage Dawn

    The game's been uploaded to the site now:
  15. Miru

    Lowtax is Dead

    You can go ahead and delete this topic, DC. I found out he might not actually be dead.
  16. Miru

    Lowtax is Dead

    https://forums.somethingawful.com/showthread.php?threadid=3984488 Lowtax, the founder of Something Awful, has died. Something Awful was a website that shaped the 2000s internet for better or for worse with things like "Photoshop Phriday" and various articles. Cracked before Cracked was a...
  17. Miru

    In Progress WIP Street Fighter Project

    I wonder what this means for Project FGC's future? Also, will there be characters from EX, V, I, and spinoffs like the Movie game?
  18. Miru

    Classic VS : (Discussion)

    Maybe what he does after jumping off his steed is randomized between a drill, fire breath, and a few other things? And for the elephant, try using the colors of the ones in his SF2 stage/ending for him.
  19. Miru

    Classic VS : (Discussion)

    Nice to see you going at your own pace with the engine and character creation. I like how his Yoga Inferno uses the MVC sprite to give it increased range compared to Yoga Flame. Yoga Volcano from Capcom Vs SNK could have little fire sparks trailing off of it to make it feel more "volcanic"...
  20. Miru

    Complete Sonic's Splatterhouse

    The game's premise as a sort of educational game, and having to match numbers, is pretty unique as a starting point. Could this be the first ever educational OpenBOR game? I have a few other suggestions, mainly about sound effects: * Whenever Sonic hits his enemy with his quills (spin-dash...
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