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  1. O Ilusionista

    In Progress Nekketsu Kouha Kunio-kun Re

    yeah, it blends better with the overall light :)
  2. O Ilusionista

    In Progress Nekketsu Kouha Kunio-kun Re

    Nice, I liked the people dancing on the background. The only thing I would change is that beam of white light. I think it starts in a very strong tone, without opacity. You could do a test where the light starts in a more opaque tone instead of pure white, like a more gray tone - more or less...
  3. O Ilusionista

    Complete Pocket Dimensional Clash 2

    Power Stone Edward Falcon in all bonus stages - Pocket Dimensional Clash Full video:
  4. O Ilusionista

    OpenLOG - Live Log Viewer

    Yeah I forgot to update the manual, but it's here This is how I use: if (percent==5){ log("\n"); log("---------------------------------------------------------------------loading 5%---- "); log("\n"); }
  5. O Ilusionista

    Battle Stormer Classics

    Castle of Illusion was one of the games I played most on my Master System, so it has a special meaning for me. Since this project uses 16-bit graphics, I looked for something that could be used in this project – and the only thing that fit was precisely the first boss: Old Oak Tree. And it sat...
  6. O Ilusionista

    Complete LOTDD - Now: Ultimate Double Dragon

    That's precisely the point: the game "needs" a save. The game's author decides that; it doesn't "need" anything. There are hundreds of other games to play; it's not worth bothering the author over something so silly. Just... move on and be happy :)
  7. O Ilusionista

    OpenLOG - Live Log Viewer

    yes, we can, using the log() function. All my games prints a loading percentage on the log:
  8. O Ilusionista

    Battle Stormer Classics

    Straight from a Mega Drive classic, a new boss is joining Battle Stormer Classics: Old Oak Tree, from Castle of Illusion. This is a character that's been in my pipeline for years and I'm finally putting him in the game. #gamedev #indiegame #segagenesis
  9. O Ilusionista

    Solved Return projectile to launcher

    Any number, as far as I know.
  10. O Ilusionista

    Solved How to setup traps properly (?)

    I don't use any script to attack the players on my traps, I just rely on attackboxes. This is my "stepmine" code: Header Idle and follow (for the explosion and calling particles The trick I use for those traps is: the idle animation has an attackbox on one frame and I disable it on the next...
  11. O Ilusionista

    In Progress Nekketsu Kouha Kunio-kun Re

    Looking good. And nice work with the stage animations
  12. O Ilusionista

    New Street Fighter Movie

    Forgive me, but it's awful. It looks like those satires made in the 90s, like Scary Movie. I swore Blanka was going to say "whatsuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuup"
  13. O Ilusionista

    Complete LOTDD - Now: Ultimate Double Dragon

    I think people haven't understood that not all games are for everyone. If the creator chooses to make a difficult game, they have no obligation to make an easier mode, even if it were a commercial game. Being a free game, it makes even less sense. Is the game too difficult? Can't finish a game...
  14. O Ilusionista

    Complete Buccaneers: Shipshape

    Here is an "all bosses" video
  15. O Ilusionista

    Character-specific Endings??

    just make a second fake level and fire that script there
  16. O Ilusionista

    Complete HE-MAN

    Dude, using all caps looks like you are screaming
  17. O Ilusionista

    Ilu's Mugen Wips

    Electric Power Showdown – Wild Beast vs Conrade Illia - Street Fighter Fan Game full video:
  18. O Ilusionista

    Ikemen GO engine is now available on Android (nightly builds)

    Oh, nice, I should take a look at it soon
  19. O Ilusionista

    Battle Stormer Classics

    New boss preview:
  20. O Ilusionista

    Duel Toys 2.5

    When you were a kid, you probably took toys from one franchise and pitted them against characters from a completely different franchise... and here you can relive that feeling. Duel Toys 2 is a crossover game made by Amanda Apps where everyone fights everyone else – and the number of...
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