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  1. O Ilusionista

    Level won't progress/end after a particular wave??

    @MysticalMist as my friends explained, there is some enemy stuck somewhere. I use this code for those situations and it helps me to detect which entity is stuck. Put this in your updated.c inside the main() loop: if(openborvariant("in_system_options")) { drawstring( 140, 50,1,"Models: Cached...
  2. O Ilusionista

    In Progress War of the Gems

    Mephisto DESTROYS every Marvel character in this new update
  3. O Ilusionista

    In Progress Fatal Fury - Legend of the Hungry Wolf

    Looks cool, but you will need to review the parts made in AI. Like this one - the guy has 3 legs :) This is what the guy should be doing - It's a capoeira move called "Bico de Papagaio" (Parrot's Beak) (parrot's beak)
  4. O Ilusionista

    Portal Brawlers - New Beat em up

    Where do I begin? I tried playing the game, but unfortunately it wasn't a good experience. The game is full of problems: - The characters' jump is very slow, which leaves them floating for a long time. It's very strange to see a dwarf, who is usually heavy, floating like that. - Maybe I've...
  5. O Ilusionista

    In Progress Street Fighter 89 The Final Fight by Machok

    Congrats! Having children is a wonderful thing that changes our worldview.
  6. O Ilusionista

    In Progress Power Rangers: it's morphing time!

    For the Yellow Ranger, we were looking for a way for her to throw her daggers as projectiles... until we remembered a game called Tuff E Nuff, known in Japan as Dead Dance, a 1993 fighting game developed and published by Jaleco for the SNES. The pose was perfect for what we wanted to do, and...
  7. O Ilusionista

    How can I adjust the stage sprites to match the resolution?

    hum, that is an useful information which should be on the manual. Thanks for the info
  8. O Ilusionista

    How can I adjust the stage sprites to match the resolution?

    I could swear you told me that, lol.
  9. O Ilusionista

    How can I adjust the stage sprites to match the resolution?

    That is because the graphics were made for 320x240 resolution, so there is no extra image to show. Actually, the video mode has been discontinued. You can simply write your resolution in the video.txt file. video 640x480
  10. O Ilusionista

    In Progress Street Fighter 89 The Final Fight by Machok

    oh we were worried about you, buddy!
  11. O Ilusionista

    The TakeOver 2 (Demo) is out on Steam right now!

    Well I gave it a try: Regarding the game, here's my honest opinion: PROS - The sound design is interesting; the hits sound like real hits and not like a wet towel. - I like the fact that you can carry firearms and only use them when you really want to. - The game has a fast pace. - You can...
  12. O Ilusionista

    In Progress Chibi Fighters

    Captain Commando is back? Thanks to this fan remake, yes! Full video:
  13. O Ilusionista

    Backgrounds and inputing them into game

    Something that helps me a lot is adding a quick note above the fglayers to remind me what each thing does, like this: FGLAYERS offers a lot of control and you can do interesting things with it. Some examples I've done in my games (just to illustrate): - Layers that repeat only a certain...
  14. O Ilusionista

    Rushing Beat X Return of the Brawl Brothers

    ah yes. I think it was a better release version than Rita's Rewind, for example. If I hadn't received that game as a gift, I would have asked for a refund. They said it got better afterward, but I never felt like playing it again.
  15. O Ilusionista

    Rushing Beat X Return of the Brawl Brothers

    To be honest, Rushing Beat was never known for its quality. It was always, at best, an OK game. I remember playing the first game at an rental store when I was young – it was common here in Brazil to pay to play by the hour – and I quickly asked to change games. Today, looking at the first...
  16. O Ilusionista

    Battle Stormer Classics

    Luke Skywalker receives unexpected help to defeat Darth Vader's legion of henchmen Full video
  17. O Ilusionista

    In Progress Masters of the Universe: Eternian Fighters (MUGEN)

    yep, you can't use a delay of 0 :)
  18. O Ilusionista

    I want to make a game/fangame for OpenBor

    We have a complete guide here, take a look Tutorial - How To Start On OpenBOR Also, for stages, I use CMT Chronocrash Modders Tools - Updates
  19. O Ilusionista

    In Progress Masters of the Universe: Eternian Fighters (MUGEN)

    Wow, I never ever saw a flickering issue in Mugen in my entire life. Can you record a video or post your code here? Are you talking about this move, right? We use a custom state whithout an anim change, so it won't be possible to the character to turn invisible (which would be an missing...
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