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  1. O Ilusionista

    In Progress Final Blow

    in my humble opinion, I don't think the ref needs more animation. Because the gameplay is so intense that you don't have time to look at the ref at all.
  2. O Ilusionista

    OpenBOR 4.0

    I think is this error: [SOLVED] Strange error never seen before its an invalid weapon name
  3. O Ilusionista

    "Cadillacs and Dinosaurs" Chinese Remake

    I think they are totally different games, no?
  4. O Ilusionista

    In Progress Street Fighter 89 The Final Fight by Machok

    Geez I would understand this for small sprites, but not for big ones like that.
  5. O Ilusionista

    In Progress Street Fighter 89 The Final Fight by Machok

    wow, what big attack box...
  6. O Ilusionista

    In Progress Street Fighter 89 The Final Fight by Machok

    in my humble opinion, I think you could try to follow Machok's original gameplay and feel as much you can, as a matter of respect with the original author. If you feel you want to go into a different direction, I think you could make a fork into our own game, with a different name and such...
  7. O Ilusionista

    In Progress Power Rangers: it's morphing time!

    The only inspiration we took from Rita's Rewind*: the large, three-headed Putty. It's a slow enemy, but it can deal massive damage to the player because it can grab and throw them. The movement mechanic, however, came from Abubo Rao, from the Neo Geo game "Rage of the Dragons". *It's worth...
  8. O Ilusionista

    In Progress Final Blow

    I managed to save one of my recordings. So far, so good...and hard, lol
  9. O Ilusionista

    Z vs. Panel Interaction

    Keep in mind that some Double Dragon levels can be quite challenging to convert, especially if you want a level that contains all the levels in one place, like in the arcade version. Oh, and btw, if you want someone specific to reply your message, tag that person by using @ and typing his...
  10. O Ilusionista

    Z vs. Panel Interaction

    Believe me: It might feel strange at first, but once you get used to it, you won't want to look at Stats anymore (with all due respect to the author). For example, finding entities is incredibly easier in CMT. I'm not the author, but I'm the person who usually updates it, and yes, I'm not a...
  11. O Ilusionista

    Complete Pocket Dimensional Clash 2

    Something I've always wanted to improve in the game is the language selection. Currently, you pick up an item with the flag of each language (we'll only have two languages, English and Brazilian Portuguese), but I don't find that very intuitive, as the user might not pick up the item. So, I...
  12. O Ilusionista

    In Progress Final Blow

    I tried 4 times to record a longplay, but I could not get it working. The game itself works, but the video capture just shows the first screen and the audio. Both using OpenGL or screen position with Bandcam, but both failed.
  13. O Ilusionista

    Z vs. Panel Interaction

    Because each image will require its own number. you need to measure this length and use as zmin
  14. O Ilusionista

    Weapon use - once per level

    ah, so you can revert back to model A. As BB said, you can lock the FREESPECIAL195 by using an entity variable and checking it before executing the move. basically, your FREESPECIAL195 will be just a check - if the variable isn't set, make the character to move to a new FREESPECIAL. If the...
  15. O Ilusionista

    In Progress Power Rangers in Space: The Psycho Empire

    The idea seems interesting, but I have a few questions: - The project seems too big for a first project. Are you sure you wouldn't prefer to start with something smaller? - I wanted to see real images of the game. Because you mentioned that you were working with digitized images and that you...
  16. O Ilusionista

    In Progress Streets of Rage X (Windows / Android)

    Yeah, looks good. And yeah, you should avoid anything close to SORR...
  17. O Ilusionista

    Weapon use - once per level

    Ok, so you have model A which transforms into model B using weaponframe, right? And, probably, model B can revert back to model A using weaponframe too, right? So you just need to remove the ability to revert back from model B to A.
  18. O Ilusionista

    In Progress Power Rangers: it's morphing time!

    Fans recognized several bases we used for the animations in this project, but there's one movement no one recognized: it's Foxy from King of Fighters. Foxy made her first appearance as one of Kula's alternate attackers in King of Fighters 2000. Her first appearance as a playable character was in...
  19. O Ilusionista

    Weapon use - once per level

    But how the character gets the weapon? Did it start in weapon mode using "setweap" or its a transformation using "weaponframe"?
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