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  1. Viper Snake

    Looking for this Castlevania..

    PSP http://www.mediafire.com/download/lfvm777tx6ppn4m/Castlevania_Dracula_LCD_Chronicles(PSP_ONLY).rar PC http://www.mediafire.com/download/yxn0dczxjrirjlx/Castlevania.exe Original release thread (requires a forum account)...
  2. Viper Snake

    Solved Scrolling Back?

    Put "direction both" in your stage text. direction {dir} ~Determines which direction the screen scrolls in. ~{dir} can be right, left, both/rightleft, up, down, in, out, inout, outin, or leftright. Defaults to right if not declared. up and down scroll background up and down respectively and...
  3. Viper Snake

    SOLVED Quakeframe sometimes not shaking

    Sometimes quakeframe fails to the shake screen. I'm on the latest version of OpenBOR, but I've always had this problem with every version I've used. Here is the quake entity that I spawn: name    quake_heavy type none cantgrab 1 nodrop  2 offscreenkill 9999 antigravity 100 animationscript...
  4. Viper Snake

    Canceled Castlevania Revamped

    If Zox was using basemap for both of the stairs, Simon would not be able to stand where he is in the screen shot. [attachment deleted by admin]
  5. Viper Snake

    Canceled Castlevania Revamped

    Just curious, what method are you using for your stairs?
  6. Viper Snake

    Canceled Castlevania Revamped

    Looks cool, how much is done so far?
  7. Viper Snake

    Detect Debug Info?

    Is there a way to detect if debug info is on/off via script? I'm trying to make my invisible platform entities have graphics that show up when debug info is enabled. [attachment deleted by admin]
  8. Viper Snake

    basemap (ground altitude map) test

    I can't get lib.c to import, my game shuts down immediately. I tried using those two values, the slope was not there at all with both. The entities just teleport to the top.
  9. Viper Snake

    basemap (ground altitude map) test

    For some reason, characters that have a walk speed greater than 10 sometimes get stuck at the top of a slope. The faster the entity is, the more likely they are to get stuck. Is there something wrong with the way I'm setting my values? On basemap 0, I put in a value for x_cont that keeps the...
  10. Viper Snake

    Need help with animation change

    I'm trying to figure out two things. 1. How to make Alucard skip to the WALK loop animation anytime he lands while holding forward. 2. How to get Alucard's turn animation to act like a WALK animation instead and go into the WALK loop after it finishes playing.
  11. Viper Snake

    Humble Game Making Bundle

    Just a heads up, there is a pretty decent bundle going on right now. You can pick up $2,544 worth of software for $12. I bought it because Spriter Pro (which is normally $60) and Sprite Lamp were in it. https://www.humblebundle.com/
  12. Viper Snake

    Complete Dungeons & Dragons: NEW RELEASE!

    Maybe try uploading to a torrent site?
  13. Viper Snake

    [Script] Enemy Spawn Limiter

    I couldn't find any scripts here for this, so I made my own by modifying the MP limiter script. This will prevent an enemy from performing an animation based on how many are alive. void spawnlimiter(int Limit) {// Prevents an enemy from performing an animation if there are too many enemies...
  14. Viper Snake

    basemap (ground altitude map) test

    What values do I need to change to make the second basemap in this level go the other way? void main() { int x, z; float delta, a; changelevelproperty("basemap", 0, "x", 126); changelevelproperty("basemap", 0, "xsize", 65); changelevelproperty("basemap", 0, "z", 3296)...
  15. Viper Snake

    DOT mode values swapped build 4161

    DOT {Index} {Time} {Mode} {Force} {Rate}     ~DOT means Damage Over Time. It works like drain feature but even better.     ~Drain effect can't kill hit entity but DOT can. Also should DOT effect kill another entity, this entity will get the credit for the kill.     ~{Index} defines DOT index...
  16. Viper Snake

    basemap (ground altitude map) test

    Thanks! In the burning city video no, in the castle keep video yes.
  17. Viper Snake

    [Solved] OpenBOR crashes on any build newer than 3738

    I finally figured out what was going on here! All I had to do was add a panel to the stage. Newer builds require a panel to exist, otherwise the game will shutdown with no error! I wish I could go back in time and tell myself.
  18. Viper Snake

    basemap (ground altitude map) test

    Here's a quick demo of it: http://webm.host/17edd/ I didn't block off the end with a wall on purpose to show what happens when you don't. I was hoping you'd be able to just walk through it instead of 'teleport' to the top. WALKOFF will trigger constantly when walking down the slope and freak...
  19. Viper Snake

    [Solved] Enemy only attacking one player?

    I have an enemy that acts as a one way door, it "opens" when the player gets within the door's attack range on the left only. However, it only seems to attack one player and never the other, so the player the door does not respond too can become unable to proceed. [attachment deleted by admin]
  20. Viper Snake

    OpenBOR WebM preview release

    Works great, my webm plays perfectly on both OpenGL and SDL. The only problem I see is if you attempt to go fullscreen or window while a webm is playing. Sometimes the screen will be black but the audio still plays and you can continue, other times the video will just glitch out and cause...
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