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  1. Toranks

    Complete Art of Fighting: Trouble In Southtown

    Toranks updated Art of Fighting - Trouble In Southtown with a new update entry: 3.0.4 HOTFIXES Read the rest of this update entry...
  2. Toranks

    Complete Art of Fighting: Trouble In Southtown

    Yes, it seems that she sometimes stays entertained off screen, but she can be hit with ranged attacks. However, upon checking it again, I discovered not only the solution, but also the cause of the Wanted posters sometimes regenerating. They reacted to some enemies as if they were the man in...
  3. Toranks

    Custom types

    I have a couple of questions. What does the number mean? Can it be any number? It doesn't let me use names like "interactive" for example (with or without quotes). Can I put that number directly in candamage and hostile (candamage player npc 235354), or should I always modify it via script?
  4. Toranks

    Custom types

    Whoooo thanks! Just tested and works. The best way to show this is on video and the very basic code that I have used. The "false" npc (the truck) name Mtruck3 type npc [...] anim spawn @script void self = getlocalvar("self"); if(frame==1){...
  5. Toranks

    Complete Art of Fighting: Trouble In Southtown

    The original creator is Jon Silva, who did most of the work. This in turn was inspired by another game by Mr Q, and I continue to update it and adding content.
  6. Toranks

    Custom types

    Short question Can I create custom types with the same behavior as the original, but are specifically detected with candamage/hostile? For example type npc / type npc2 / type npc3 etc. Long question. Some objects on the map are actually NPCs, so they can be attacked by script-objects or...
  7. Toranks

    Complete Art of Fighting: Trouble In Southtown

    Oh! Someone on Youtube has explained to me how this error occurred. It's when Mr Big accidentally broke the truck. At the moment I have disabled Mr Big's ability to damage NPCs (so he will not attack Mature / Vice when he is a partner). And I will open a thread in the scripts area to find a...
  8. Toranks

    Complete Art of Fighting: Trouble In Southtown

    I've played with her a lot lately, testing the bed, which had a lot of bugs carried over from the first version, and I haven't seen anything strange about her many palettes. Even the green-skinned one looks good at all times. Can you send a screenshot and version of Openbor? I think you mean...
  9. Toranks

    Complete Art of Fighting: Trouble In Southtown

    Following your recommendations in general: 1st method of ogg>wav 16 bits>ogg with oggenc2.exe -q1 > 100 mb saved 2º method Xmedia Recode directly to convert all ogg to an standard of Vorbis, Mono, 22Khz, Constant quality q2 (96kbps) > +200 mb saved! With both I listen to the sound via optic...
  10. Toranks

    Complete Art of Fighting: Trouble In Southtown

    LOL Thanks. I had never used this tool because it seemed to get stuck/crash and I didn't know what exactly it was for. I'm talking about years ago. I gave it a try again, waited a while while I take a snack, and it finally worked.
  11. Toranks

    Complete Art of Fighting: Trouble In Southtown

    For now I have reduced it to 900 mb (compressed) by converting some animated gifs to webm in addition to the sound. But I will continue investigating If I can reduce something more. I haven't found that utility either in ChronocrashModdersTools. NOTE: The fact that I can't use remix.ogg...
  12. Toranks

    Complete Art of Fighting: Trouble In Southtown

    LOL, sorry about kagashin2.ogg that was my mistake. I forgot to delete the video with the converter.I'll take a look at the rest, but my audio and video skills are very basic, I'm more of a coder. The other music files are the original, and yes, his size is almost 400 mb. This weekend I will do...
  13. Toranks

    Complete Art of Fighting: Trouble In Southtown

    I've never seen game size as a problem, as I've always enjoyed fast connections and large hard drives. Even though my computer is quite modest. If it's really that important, it doesn't cost me much to convert all the gifs into png or webm, and search exhaustively for more obsolete files (I...
  14. Toranks

    Complete Art of Fighting: Trouble In Southtown

    I've received a couple of negative reviews on the AoF 3.0 resource, and I'd like to make some clarifications. I don't care at all, I started doing this for pure fun and learning programming, but I think you are judging the wrong game. This game until version 1.6-1.7 was full of bugs that made it...
  15. Toranks

    Complete Art of Fighting: Trouble In Southtown

    It's save compatible with old versions, or I can send you a complete savegame if you haven't one.
  16. Toranks

    Art of Fighting - Trouble In Southtown - 3.0 Final stable

    NOTES: This has been a long and very complete work of many modders, to whom I have to thank for their dedication. The wait will have been worth it, since the result is a very professional game, and suitable for competition arcade machines. I am very proud of how it turned out, and I hope you...
  17. Toranks

    Complete Art of Fighting: Trouble In Southtown

    Toranks updated Art of Fighting - Trouble In Southtown with a new update entry: 3.0 Final stable Read the rest of this update entry...
  18. Toranks

    Lock/unlock screen between some frames

    ¡¡Exactly that!! In fact, my freespecial is very similar to the call to cops freespecial (attacking all enemies on screen). I'm going to try to put it into practice and let you know how it went. Many thanks!
  19. Toranks

    Some questions

    I have tried as you do, 1 is not activated when there is slowmotion. (boss==1) Regarding what you say about invulnerability, I know how to do it, so I will try to test it in the next few days with a prior check. Thanks!
  20. Toranks

    Some questions

    The manual says: But if (openborvariant("slowmotion")) if (openborvariant("slowmotion") == 1) None of these conditionals work. What am I doing wrong? #------------# if(player1 != NULL()){ changeentityproperty(player1, "invincible", 1); changeentityproperty(player1, "invinctime"...
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