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  1. Toranks

    SOLVED Score screen can be controlled?

    Is there a way to pause at each subtotal and total pushing any button, instead of closing the screen entirely? If I don't press any button, punctuation is added at a constant speed. Can I change that speed? Thanks!
  2. Toranks

    Boss death with walls

    Is a stage without holes, surrounded by walls. If I throw the boss against the walls, the stage ends instantly. How can I avoid this death?
  3. Toranks

    Complete HE-MAN

    Yes, I prefer the old one too, It is less exaggerated, and does not seem to be dancing instead of doing a battle stance. Although it would still be interesting if you combined them in some way. Is it possible to have two different idle animations randomized, or the new one run first, then the...
  4. Toranks

    SOLVED Enemy doesn't attack on 4.0 alpha

    Thanks to both! Problem resolved!  ;D range -90 90 rangea -150 0 rangeb -150 0 rangez -15 15
  5. Toranks

    SOLVED Enemy doesn't attack on 4.0 alpha

    So why isn't it working in my case? I have included a rangea -1000 1000 and still not attacking me
  6. Toranks

    SOLVED Enemy doesn't attack on 4.0 alpha

    Maybe you are right. First image Openbor 6XXX Second image Openbor 4.0alpha In the second image you can't even see the attack range of the demolition balls Both, again, with range -100 100 and rangez -15 15 (I deleted rangea) PD: It's not my game, I'm only updating this with the original...
  7. Toranks

    SOLVED Enemy doesn't attack on 4.0 alpha

    It's not "antigravity", it's "antigrab", hehehe, is to prevent to be grabbed. A video is the best way to show it. Both videos are been recorded without rangea parameter, only range and rangez Incorrect behavior on 4.0 alpha: Correct behavior on 4XXX and 6XXX:
  8. Toranks

    SOLVED Enemy doesn't attack on 4.0 alpha

    I have tried multiple combinations and I have verified that removing rangea completely, leaving only range -100 100 and rangez -15 15, it continues to work in 4XXX and 6XXX but not in 4.0. So the problem cannot be rangea...
  9. Toranks

    SOLVED Enemy doesn't attack on 4.0 alpha

    Unfortunately it still doesn't work  :-\. Nor with -150 0 or -150 -80. In 4XXX and 6XXX as I said, it does work with a single parameter in rangea...
  10. Toranks

    SOLVED Enemy doesn't attack on 4.0 alpha

    There is an enemy that behaves correctly in his behavior of following me all the time, but never attacks me. That did not happen on Openbor 4XXX or 6XXX, but yes on 4.0 alpha. I will report it on GitHub if it is not a known error or any change in the entity parameters. Maybe...
  11. Toranks

    Complete Neon Lightning Force (English Ver.)

    Is there a spanish version of the update?? EDIT: I found it! Great! https://trueroledreams.org/games/nlf/home.php?cod_idioma=0
  12. Toranks

    Script not executed

    I have found certain characters that have these scripts activated: animationscript data/scripts/escript.c ondrawscript data/scripts/water_puddle_script.c script data/scripts/player_script.c And others that have this: animationscript data/scripts/grabscript.c ondrawscript...
  13. Toranks

    Manual Updates

    I understand. With the movement as I say that pause is not appreciated, which facilitates dodge enemies agilely.  Otherwise you have to be too fast with your fingers!
  14. Toranks

    Manual Updates

    Cutscene Files section needs a update. It only appears "animation" in documentation, but "video" is also available, which allows WEBM instead of GIF. I don't know if supports more formats. For example: video data/scenes/5final2/end1.webm 0 1 video {path} {skip} {noskip} ~{path} points to an...
  15. Toranks

    Playgif on forefront

    On previous versions of Openbor playgif reproduces covering everything, but now it seems that it does so in the background, behind the characters. How can I change it? I can't see "layer" parameter or similar in the Openbor wiki
  16. Toranks

    Manual Updates

    There is an error or misprint in the way of executing two movements according to the manual: Slide or Runslide does not performed with run/walk+down+jump but yes with run/walk+downforward+jump. (diagonal down+forward) Attackup/down or Dodge during running or walking something similar:  It's...
  17. Toranks

    Two known crashes from old to new versions and how to solve them

    Adapting a game to a more current version of Openbor I have found two errors that cause crashes without log on new versions, but not on old ones, so it is impossible to find out the origin if you do not know where to look: - atchain 0 0... causes crashes when pressing the attack button. It is...
  18. Toranks

    SOLVED: Script help

    How I can change a weapon via script? I am trying to change the model of the first available player to a specific model, and change the rest of the players to a weapon that is actually an invisible box. The problem I find is only the first player remains with the model changed, the rest stays...
  19. Toranks

    Openbor crashes without log

    I think I found a possible cause! What bWWd told gave me an idea to look for All fall7 animations on all characters are linked to a script grab system, and this related to the escape script. In all the main characters the fall animation look like this: anim fall7 delay 1000 offset 45 95 bbox...
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