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  1. kimono

    In Progress Power Rangers in Space: The Psycho Empire

    Very nice character models: do you have an animation of one of them? Well done on this quality work ;)
  2. kimono

    Complete Golden Axe Remake

    Thanks for the feedback, and that's why gameplay videos of the entire game are important because they can highlight certain elements that need reviewing and optimization. I'll see if it's possible to keep the allied NPC close to the player and prevent them from straying beyond a certain radius...
  3. kimono

    In Progress Power Rangers in Space: The Psycho Empire

    Good evening Zexika, and I'm delighted that you've embarked on an OpenBor project. Do you have any in-game screenshots and a gameplay video to share so we can get an idea of the direction you've chosen to represent this serie?
  4. kimono

    In Progress TMNT: PRO EBLAN IDI NAHUY (18+ NSFW)

    These are good ideas, and the on-screen effects should be used sparingly to make it easy and immediate for the player to understand (so they know at a glance what they're dealing with).
  5. kimono

    Solved Characters disappear from the selection screen bug

    Thanks Kratus for your support, it's perfect, problem solved! I'm happy because I was able to create a simple and clean way to have custom intros in the levels, like this: For characters : anim follow1 # walking intro delay 8 offset 60 98 @cmd dasher 0.7 0 0 frame...
  6. kimono

    Solved Characters disappear from the selection screen bug

    Hello OpenBor experts, I'm currently encountering a bug related to the camera's automatic vertical scrolling. When I exit the game and return to the character selection screen, the character is no longer positioned correctly. I only experience this issue with this set and this level. How can I...
  7. kimono

    In Progress TMNT: PRO EBLAN IDI NAHUY (18+ NSFW)

    Well done, great technical performance ! There's just a bit too much noise and interference on the screen: a few scans and some snow would be enough, I think.
  8. kimono

    Concept Project NIN Strikers

    Are the ninjas so well hidden that they're not visible on the character selection screen? What type of character do you plan to use overall, and what style of graphics will you use (KOF style or custom)? Good luck and a great start to your game ;)
  9. kimono

    Complete Pocket Dimensional Clash 2

    F.One, aka Forgotten One, aka the mysterious GA1 character? I'll have to do it one day, for real ;) Non-stop action and a well-paced rhythm, bravo! You've resurrected those good old sensations we used to get from the arcade machines of yesteryear.
  10. kimono

    Complete Golden Axe Remake

    We're reaching the final stretch with this tutorial stage under construction (and where I'd really like the hero to simply jump from the giant skeleton's hand). All the dragons have been redesigned, and the block button allows you to dismount from them (in addition to the attack + jump command):
  11. kimono

    In Progress Basara Frontier

    A beautiful journey through this fantastical medieval Japan. It would be nice to have some more varied terrain, obstacles, and mini-scenes to break up the monotony of simply moving from left to right, and perhaps other gameplay elements as well. The levels and characters are otherwise well chosen.
  12. kimono

    In Progress Nekketsu Kouha Kunio-kun Re

    We're going for a completely different interpretation of the rabbit here, which is quite physically robust :) . It's up to you to decide which logo best represents your work ;)
  13. kimono

    In Progress Nekketsu Kouha Kunio-kun Re

    I can try to draw something for you in pixel art if you can give me some hints about what you want (something like a humanoid rabbit on two legs?). Edit: A small, feisty white rabbit in Nekketsu format, size X1 and X3, 8 colors.
  14. kimono

    Complete Golden Axe Remake

    Honestly, Eve's original poses are mostly poorly designed (what was the point of giving her a guard and boxing moves?) and it's difficult to get the most out of them. I tried giving her a kick and a peck, and she'll also need some other decent alternative poses. Regarding this jumping kick...
  15. kimono

    Complete Golden Axe Remake

    Tonight, I wanted to show you how sometimes it's a matter of wrestling with the sprites until you get something decent (adjustments will surely still be made so that Kain can proudly ride these dragons): I redid Kain and Sara's portraits right away so that they would reflect their warrior...
  16. kimono

    Sailormoon MOTD Natsume/Banpresto Style

    Bravo, the animation quality (especially the hair movement) is stunning!
  17. kimono

    In Progress Street Fighter 89 The Final Fight by Machok

    Your video is accessible to me and I was able to watch it. Good work 😉
  18. kimono

    Complete Golden Axe Remake

    Minotauros is replaced by the beautiful Giantess from Revenge of Death Adder. The idea would later be to have her lie in wait by eating meat, then throw the two pieces when the hero gets too close.
  19. kimono

    Old games that still worth to play

    Moonstone is truly brilliant for its time, with a beautiful introduction and a system reminiscent of a board game: It was quite gory too, where the slightest creature could finish us off with a well-aimed move. Perhaps one day, if @bwwd agrees, this could be a game to revive and integrate all...
  20. kimono

    In Progress Fight Forever

    Here are our proud heroes: Galivan, Metal Hawk, and Queen Bee. Please take good care of them ;)
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