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  1. DCurrent

    Future projects

    I would like to see what you could do with something like Darkstalkers. @Pierwolf was supposed to be working on one until he decided to leave the community. I was looking forward to his take, and I would certainly love to see your spin on it @Kratus. DC
  2. DCurrent

    In Progress Fight Forever

    Whoever told you that is the perfect example of why I don't like the use of "mod". It's misinformation propagating. Mind you, I was guilty of it too, but I was using it as an abbreviation of "module", meaning the data you pack up to make a game, not "modification" like a hack job. To avoid any...
  3. DCurrent

    In Progress Fight Forever

    Sorry, the screenshot was an accidental copy + paste. I've removed it. As for the joke, I was poking a little fun, while also trying to remind members to stop saying "mod". Especially when talking about a project built from the ground up. It might be using existing IP and assets, but this is...
  4. DCurrent

    In Progress Fight Forever

    What's a "mod"? 😉 DC
  5. DCurrent

    OpenBOR 4.0

    @msmalik681, Is this due to anything I did in the engine code? DC
  6. DCurrent

    In Progress Streets of Rage X (Windows / Android)

    Welcome to the community @dreamcastu. New members can't post links or media of any kind until they have a couple of regular posts first. Spam accounts would overrun us otherwise. DC
  7. DCurrent

    In Progress Nekketsu Kouha Kunio-kun Re

    Just pass along post the updated version I posted. :) DC
  8. DCurrent

    In Progress Nekketsu Kouha Kunio-kun Re

    @O Ilusionista, I've brought this up a couple of times in similar posts, you need to stop using strings for value in the hot path, or at least stop passing the code as is because it's teaching bad habits. Run time population of openborconstant() is bad... really bad, and so easily fixed. The...
  9. DCurrent

    Input design question

    I'm not a fan of back-forward motions. Too much command overlap potential and yes, thumb wear. Moves like that I prefer mapping to Forward -> Down. I also tend to think in theming. For instance, if I wanted to have a Hurricane Kick, then Forward-> Down -> Jump works well IMO because it closely...
  10. DCurrent

    OpenBOR Xbox Series S settings

    Yeah, sorry @Borsook. Glad to see you here and hope you stick around, but RetroArch and XBox both are unsupported, unofficial ports. I don't know anything about them at all. DC
  11. DCurrent

    martial arts

    From a while back, just throwing out a little free form hand set before heading to work... ...and after I posted, @Mr.Q! added it as one of Billy's Moves in this Double Dragon project. :D DC
  12. DCurrent

    How long a beat 'em up should be?

    The most memorable from golden age, as noted above, tend to clock in around an hour. These days, I would want a bit more content, but arranged as such that there are things to explore or routes to take. However, sessions within that world still need to avoid wearing out their welcome. Which...
  13. DCurrent

    Complete Dungeons & Dragons: NEW RELEASE!

    The newest is here. Do not try to redirect members to third party aggregators. DC
  14. DCurrent

    Rhythm Nation (.w)

    What help? You need to actually tell us what you want please. DC
  15. DCurrent

    Complete Double Dragon Reloaded alternate - Updated version!

    @L K, please do not copy + paste code directly into posts. Use code tags. They are specifically for this. DC
  16. DCurrent

    Solved Return projectile to launcher

    Careful with that. I haven't read the rest of the code, but when you see IDs that are each a double of the previous value, it's a sign the creator might be doing some bit-shifting or other logic that relies on a pattern. DC
  17. DCurrent

    Complete LOTDD - Now: Ultimate Double Dragon

    I have no idea what that's all about, but clearly this person is not a fit here and never will be. Banned. DC
  18. DCurrent

    Complete Double Dragon Reloaded alternate - Updated version!

    You can't have more than one script FILE for an event hook, but that one file can have as may functions and logic chains in it as you feel like, AND it can pull material from other files using #import or #include. This is where you have to start learning enough about the scripts that you can...
  19. DCurrent

    Orphan Cleanup - Sorting, Delete Tuning

    You can now sort results in ascending or descending order by clicking on any grid column (@kimono). Result grid now includes a delete mark, auto checked for orphan files. You can manfully tune which files to remove. Grid uses the selected root path instead of full path (easier to read). Report...
  20. DCurrent

    Orphan File Cleanup Tool

    DCurrent updated Orphan Cleanup with a new update entry: Sorting, Delete Tuning Read the rest of this update entry...
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