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  1. DCurrent

    Solved Level and variable questions

    Sorry I didn't see this. Localvars are unique to the script instance. Instances are not the same as files. The script file is kind of like a model, and then the engine loads ad executes a instance - you can think of that like an entity. Level scripts load and run during a level, and they are...
  2. DCurrent

    Possible Steam achievement implementation?

    There isn't any. because no DLL exist at the moment. Once upon a time, a lot of engine functionalities were handled by DLL. Reading ,png files for instance. Those were long ago rolled into the main source. The old DLL API hasn't been used in years, but its still there. DC
  3. DCurrent

    Hello.-Open Bor 4.0 questions.

    Welcome to the community @Bwaters94, Sitting member of my university’s AI Application Research unit here. The question isn't really whether the engine "handles AI." OpenBOR doesn't care where an asset came from. If you give it a proper sprite, it will use it. The real issue is whether current...
  4. DCurrent

    Spam Alert

    All, I've seen a few complaints on Reddit about people being spam banned with "no way to contact the administrators." This is one example (there are others): Here's the reality. If you register with an obviously fake email address, use suspicious registration details, or start posting...
  5. DCurrent

    Complete Neon Lightning Force

    Yes, you can upload, update, and all that. Here's the tutorial. If you still need help, just ask. https://www.chronocrash.com/forum/help/resources_upload/ DC
  6. DCurrent

    Complete Neon Lightning Force

    Third party links removed and moved to resource download. @Crimsondeath, reminder - third party download links like Mediafire are soft banned. DC
  7. DCurrent

    Damaged state for entities and damaged pain animation

    That's a bit different. I thought you wanted normal -> damaged -> Destroyed. If you want different levels of damage it's just a little more complex. Certainly doable, but I'm turning in for the night. I'll try to write a in depth if no one beats me to it tomorrow. DC
  8. DCurrent

    Damaged state for entities and damaged pain animation

    There's a couple of techniques you could use. Just for simplicity, I would simply reverse it. Instead of scripting the damaged animation on hit, make the damaged version the default state, and script the undamaged animation on spawn. Then all you have to do is let it go back to normal once...
  9. DCurrent

    Solved Is there a way to modify the pause time of an attack using code?

    I wrote a 3.0 compatible system that does exactly this some time ago. One you set it up, it becomes fire and forget in that you use the pause set function the same way you would another attack property - if the attack hits, the target gets defined extra pause added, simple as that. I don't have...
  10. DCurrent

    New Release Preview - Stress Test

    Netcode is not in my plans - it's not my area of expertise and the engine was never designed for it at all. Though part of my work is making the codebase simpler and more uniform by getting rid of all the port cruft and swapping out a lot of bespoke variables for bitfields. That will help to...
  11. DCurrent

    Canceled LUST RUSH (18+)

    @Aerisetta, it's been over a year - please post any updates if you have them, otherwise I'll need to mark this project abandoned and canceled. Also, your YouTube account is showing terminated. :( DC
  12. DCurrent

    Canceled Lucia's Run

    I still have this on the back burner, but with engine work and other original projects going, I'm calling Lucia's Run officially canceled until further notice. The character may (probably will) show up elsewhere, since this is all part of a larger universe my projects are set in. DC
  13. DCurrent

    New Release Preview - Stress Test

    Most things I plan to have done in the next couple of weeks. The tool will probably be end of summer. DC
  14. DCurrent

    New Release Preview - Stress Test

    Oh that's not a new functionality, just a little script to assist with testing. :) DC
  15. DCurrent

    New Release Preview - Stress Test

    Super long sound effects stress test. Sounds previously truncated ~one minute, now they are effectively unlimited (up to 2GB each). DC
  16. DCurrent

    In Progress Avengers United Battle Force

    I always thought that was a funny match-up in the Data East game. Whirlwind... vs. The Avengers?! Like Ironman wouldn't b*** slap him for ten minutes to AD/DC. DC *Edit*: I can see him taking Thor though. Whirlwind yells Thor will be escaping. Thor hits ground laughing. Can't get up. Whirlwind...
  17. DCurrent

    Any TMNT game that uses Tournament Fighters sprites?

    @Nogarth @Mr.Q!'s Final Fight Forever also uses the turtle sprites. https://www.chronocrash.com/forum/resources/fight-forever.175/ DC
  18. DCurrent

    Metal Slug SB Fanthology by SuperBlinky

    Yeah, it doesn't work like that at all. Every engine has its own workflow, structure, and assumptions about how a game is supposed to be built. Even if two engines used similar scripting for the coded logic portions - and GameMaker and OpenBOR definitely don't - the containers around that code...
  19. DCurrent

    PalApply v2

    Way late to this, but the artwork here is amazing @Aerisetta! DC
  20. DCurrent

    Metal Slug SB Fanthology by SuperBlinky

    OpenBOR and GameMaker are nothing alike at all. About the only thing that would transition is the assets. If they've already gotten this far in GameMaker, the chances of them wanting to restart in OpenBOR are somewhere between zero and the market price of navel lint. Interesting project though...
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