@danno To me it should stay as clos as possible from the arcade.
But should allow a bit of flexibility in term of gameplay. Some choices made in older games sometimes make them less fun to play nowadays.
But I would try as possible to avoid the gameplay too feel too "far" from the arcade.
To be...
Yes, perhaps a bit too hard.
I feel like my moves never lands when the opponent always his me easily.
(But the arcade game is like that too..., even if I would consider it a flaw. Just like in old school wrestling games when 95% of time you cannot win a hold by mashing button against cpu)
Congratulations for the demo release.
Tested.
This is hard. Just like the arcade game.
Actually seems like the moves are easier to do than in arcade. This is a good thing.
But I never get used to thes commands ^^
I like the continue system.
I absolutely love how you managed the head swap...
I had a look a t the video and I don't know what to think.
I'm not the biggest fan of the american version of this sentai named in USA Power Rangers.
But when the graphics and gameplay are top notch it's good.
Here, it kind of looks clumy or unfitting visually.
But it give a goofy interesting...
Looks like it's kind of based on Slam Masters's version of Haggar. (Or FF3 I cannot remember)
-Only for the pose reference-
I always felt like some of his animations in Slam Masters makes him a bit clumsy or "mannered" (I'm not sure my work is the right one here ^^)
Hannah looks great here!
What about giving her CS, to avois many clothes type varitions ?
various tops style, shorts, pants, high socks etc.
Just a suggestion, since we all know her with one costume :)
No problem buddy!
At least it's clear now ;)
I thought you exchanged together and you gave him your recent updates that makes him motivated to update the mod.
Hopefully, one day it could happen, even if it takes time.
Time to test this new demo.
Thanks for the update!!!
Same here.
I absolutely love when a game you felt like you completely explored reveals more accessible places.
Openbor is a great way to make it possible.
Nice! I'm curious to see more :)
Actually, there is no problem to have slower characters, so if you increase speed just bit, make sure to increase other playable characters, so, some can be faster, some slightly less faster. etc. ^^
I"m not the biggest fan of Balrog, but sure I would enjoy to have him as a playable character.
This is a chance SFM exists for this reason, to have SF character joining some MK project :)