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  1. DCurrent

    OpenBOR 4.0

    There are no trojans or malware in OpenBOR. Depending on the version, it is either compiled on my own air gaped crash and burn box, or by GitHUB - which hilariously is owned by Microsoft. In any case, you can look plainly at the engine source and see what's inside. The false positive is due to...
  2. DCurrent

    Rushing Beat X Return of the Brawl Brothers

    And now we're splitting hairs. I'm out before this devolves into a round robin derailing. You asked, you got your answer. Life goes on. DC
  3. DCurrent

    Rushing Beat X Return of the Brawl Brothers

    What I'm saying is that "2.5D" is not a technical category at all. At best, it's a loose colloquial label. Yes, it originally caught on as shorthand for games with a flat playspace and volumetric assets, though I am not trying to rewrite common usage here. My point is simply that if you want to...
  4. DCurrent

    Rushing Beat X Return of the Brawl Brothers

    It's a joke about the phrase itself, which has no real technical basis and gets thrown around as a catch-all for anything with polygonal assets, a flat playfield, and a mostly fixed camera. Problem is that people keep conflating assets, projection, and world structure. Games like Streets of...
  5. DCurrent

    Problem on android openbor

    @msmalik681, can you field this one? DC
  6. DCurrent

    hitflash

    You don't want to do that. Experience speaking here. That sounds like a good idea at first, but it's a mess waiting to happen. Fine for really unique edge cases - stay away otherwise. Spawning different flash models for different hits is exactly what you're supposed to do. Tip: Forget hitfix...
  7. DCurrent

    Is it possible to edit without restarting OpenBOR?

    Yes, but it's rather complex and requires you know your way around scripting. By default, once a model is loaded into memory, it stays there until shutdown and it is not loaded again. Why would it be? That's a waste of time in all but the most odd of edge cases. OpenBOR is not a building tool -...
  8. DCurrent

    In Progress Street Fighter 89 The Final Fight by Machok

    Clearly "Not Edi. E." learned to fight from the Radio City Rockettes. DC
  9. DCurrent

    On the ground (hit fallen enemies)

    @tightninja, Please do not dump code directly into posts. It's nearly impossible to read and diagnose. We have code tags for this. See here: https://www.chronocrash.com/forum/help/code_samples/ DC
  10. DCurrent

    Complete LOTDD - Now: Ultimate Double Dragon

    *sigh* I hate to be unwelcoming to a new member, but come on man. Maybe if you didn't roll up with opprobrious language out of the gate, you'd get a little farther. Any cursory search would turn up everything you need, including step by step videos and literal spreadsheets of the moves. If...
  11. DCurrent

    Solved How is OTG implemented in Open BOR 4.0 (build 7555)

    It works like it always did, and like attacks always do. Meaning you must have an attack box hitting a body box. All OTG does is override the default behavior - which is normally to ignore attack hits when knocked down. Knocked down state means the falling flag is on and the entity's current...
  12. DCurrent

    danno's Playthroughs'

    Interesting game. I never saw it in the wild but played it a lot through emulation. Cool art. Lots of edge case stuff like climbing, slopes, traps, power ups, and things. Also yes, kicking spells out of the wizard is pure gold. 👢🧙‍♂️⚡ Too bad the fighting engine sucks rocks. DC
  13. DCurrent

    OpenBOR development with Github CoPilot?

    That's one of the biggest problems. All the models I tested also want to "correct" you for use of types (ex: void to return pointer, or use of typeof() to enforce type because the LLM doesn't understand the weak typing, and so on). DC
  14. DCurrent

    OpenBOR development with Github CoPilot?

    That would be a HUGE no. LLMs know exactly jack s*** about OpenBOR development because they are trained on public knowledge, which is so objectively wrong I don't even know where to start. Half the world thinks OpenBOR is an emulator, and that's where models get their info. Worse than that...
  15. DCurrent

    OpenBOR 4.0

    I missed the part about light gun. Sorry guys, that's not going to be a thing. WAY too much trouble for far too little benefit to bother with. DC
  16. DCurrent

    OpenBOR 4.0

    I've already considered it, and possibly even analog control support, since both operate on similar principals. Problem is any control additions require some low level coding that I'm not intimate with, so I'll need to train myself a little, and I have a lot of other concerns to get finished...
  17. DCurrent

    Music What music are you listening to?

    :ROFLMAO: 8bit Big Band always brings the noise. DC
  18. DCurrent

    Music What music are you listening to?

    Stage 3 is good too. Plus, I loved walking up to that first edge at bottom of the screen, standing there, and watching those idiots just walk off the bridge. ⬇️😲💥 DC
  19. DCurrent

    Streets of Rage Custom Sprites

    Not bad. We've talked about Joe in SOR before. The only complaint I have is referencing Final Fight and Samurai Showdown for moves. Why do that? Joe has plenty of of his own backlog you could pull from for inspiration. DC
  20. DCurrent

    In Progress Street Fighter 89 The Final Fight by Machok

    It may be harder to work with, but glad you are doing it. The console sprites are lame. DC
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