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  1. DCurrent

    New Release Preview - Stress Test

    Testing projected collision debug. Now you can see collision depth on screen: DC
  2. DCurrent

    In Progress Streets of Rage X (Windows / Android)

    OpenBOR can do the predator invisibility no problem if you want to insert that. It's a double buffer sub-screen effect. You can probably do it yourself already, but if not let me know and I'll show you. DC
  3. DCurrent

    Can obstacles have more than 1hp?

    +1 to what @Kratus said. Obstacle types are optimized to be extra light on CPU time - other than the "fly off screen" option, they don't have pain and death animations without adding script or using different types. They do have a normal hitpoint count though, much as you want. Must be something...
  4. DCurrent

    I modified the night view sprite.

    Very nice color edit @DD Tokki! DC
  5. DCurrent

    My solution for No more loading bars nor loading text

    I should have look closer in my own answer. Good catch @Kratus! DC
  6. DCurrent

    In Progress Street Fighter Initial Impact

    I actually wrote a space library, though mine is pretty custom, so I can't just dump it here and it work for you. What I would suggest is **not** setting velocity every frame from the animation. Instead, place the behavior in the entity’s update logic and use an entity var to toggle it on or...
  7. DCurrent

    My solution for No more loading bars nor loading text

    I wouldn’t say “tricked” so much as doing exactly what it’s meant to do, but yes - this is a nice technique. One word of caution though: loading speeds are relative, and they won’t always be as fast for everyone else as they are for you. The engine is pretty darn quick most of the time, but on...
  8. DCurrent

    In Progress Street Fighter Initial Impact

    You can script this of course, but I am looking into adding a native friction later on. It won't be until after I get the other stuff done though, because we just don't need it for most projects. DC
  9. DCurrent

    Error code causing game not to start

    That's engine code @Bloodbane. If it was broken, the engine simply wouldn't compile and we wouldn't be able to release it. Plus, all it's doing is making a check to see if the target is far enough away and the entity has run animation or not. If it doesn't have a run animation - and most...
  10. DCurrent

    Error code causing game not to start

    This is engine code. It's the logic that AI uses for determining when to toward a target. In 3.x, the distance for AI running is hard coded to > 150 pixels from target DC
  11. DCurrent

    Anim Grabdown

    It's not hard coded for direction - it's hard coded to only hit the target you are grabbing. There is a property called "hitone" that will turn that off, but don't use it. That's not what it's for. You'll be right back on here in short order asking why you can only use the attack it twice, how...
  12. DCurrent

    Error code causing game not to start

    That usually means you just have a typo in one your animation names - exactly what the error says. Go over the model sheet carefully and check all your "anim <whatever>" DC
  13. DCurrent

    Hello.-Open Bor 4.0 questions.

    It happens, no big. As for the topic, I can try to explain another way if you like. DC
  14. DCurrent

    Hello.-Open Bor 4.0 questions.

    I already had my suspicions, but recent interactions - including a PM that went on for like three paragraphs about how he didn't care or something - confirmed it. The OP (Bwaters94) is a Wombat sock puppet. He shows up now and then to pull stuff like this. Sorry for the mess everyone. I'll...
  15. DCurrent

    Hello.-Open Bor 4.0 questions.

    Friend, you still are not getting it. You will NOT be able to do this on ANY engine. I only need to address this now to stop the unfair misrepresentation of OpenBOR and of other engines. There is no such thing as an RGB sprite in the hot path. I do not know how many different ways I can say...
  16. DCurrent

    Hello.-Open Bor 4.0 questions.

    Just as an add on, whenever someone asks about AI - I often feel it's a good idea to let the AI itself have a say, just as proof it's not me being a grumpy Luddite. When prompted to analyze this thread, here is what the LLMs have to say - verbatim: Prompt: Analyze and reflect on the following...
  17. DCurrent

    Hello.-Open Bor 4.0 questions.

    There actually is a mode to let you get away with this in OpenBOR... but frankly I'm not interested in dealing with the followup issues you'll run into from using this method. That's what you're not getting. We're speaking long term productions cycle here. Sure you can kludge up some sprites...
  18. DCurrent

    Solved Level and variable questions

    Sorry I didn't see this. Localvars are unique to the script instance. Instances are not the same as files. The script file is kind of like a model, and then the engine loads ad executes a instance - you can think of that like an entity. Level scripts load and run during a level, and they are...
  19. DCurrent

    Possible Steam achievement implementation?

    There isn't any. because no DLLs exist at the moment. Once upon a time, a lot of engine functionalities were handled by DLL. Reading .png files for instance. Those were long ago rolled into the main source. The old DLL API hasn't been used in years, but it's still there. DC
  20. DCurrent

    Hello.-Open Bor 4.0 questions.

    Welcome to the community @Bwaters94, Sitting member of my university’s AI Application Research unit here. The question isn't really whether the engine "handles AI." OpenBOR doesn't care where an asset came from. If you give it a proper sprite, it will use it. The real issue is whether current...
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