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    In Progress Streets of Rage X (Windows / Android)

    Hello. I made a "mini" animation so, we can see the inside of Atlas in the last part of Sor 3 route stage 2A. Before, you went to the bottom to enter atlas , but i thought that it can be improved. So i changed the order of the buildings (the first building "smiley" is now the last, put above...
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    In Progress Streets of Rage X (Windows / Android)

    For me its only a matter of adding a little inertia to the movement of the truck, like when a character walk on ice and tries to go in the opposite direction. Because its true . it sticks like a glue, but gameplay wise is understandable why kratus made it that way. If you give side and back...
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    In Progress Streets of Rage X (Windows / Android)

    Hello. Just for curiosity, about the next release, do you plan an "end of year" release, or you will release a new version sooner?
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    In Progress Streets of Rage X (Windows / Android)

    The new explosion sprite looks and fits better with the rest of the sprites. The stage looks very complete now, with the posibility to save the general. You are doing gods work and more 🥲
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    Complete Original Project "NCKGame" (First Demo)

    Looks great!!
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    In Progress Original Game project (Trailer video)

    can you upload the video link again , please?
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    New Forum

    i have all my olds pm so, it seems that only some users have this problem
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    In Progress Streets of Rage 2X By Kratus

    here a complete savegame: https://drive.google.com/file/d/18ZOKeI4GUFolFn2T2yowRkmv0CHh8BT6/view?usp=sharing
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    Art Some pixels I want to show you

    It looks great!!! I think that you need to improve his throw animation.
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    Complete Shadows of Death

    taking in account the limitations that the creator had when developing the game this looks really good. You work with the guy in the game or only asked for the permission to make the port?
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    In Progress Streets of Rage 2X By Kratus

    Now that every route has its own character select screen music, would be cool if you can recreate each character select screen as they were in the original games (perhaps add a background in the sor 2 character select screen so it doesnt look so empty) Edit: The cpu ai partners are not...
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    Complete Spawn: The Crusade Across Time

    hello. I think that the easiest way to get right the ammount of enemies waves in the stages is to get as reference the flow in which the waves of enemies appear in the best classics beat em ups (captain commando, the punisher, streets of rage, cadillacs and dinosaurs, etc) And then add your...
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    In Progress Streets of Rage 2X By Kratus

    thats subjective, plus if you have the possibility to have differences between different versions of characters is a good thing
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    In Progress Streets of Rage 2X By Kratus

    No, its not reversed. Kratus only changed the third hit of the combo using the unused sprite of shiva. The original third hit of the combo used the grab punch animation, which wasnt too good in the combo because it had short reach compared to the first two punches. in this video shows that...
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    In Progress Streets of Rage 2X By Kratus

    Kratus, can you make a script that, when a Cpu Ai partner gets stuck with an object/wall in front of them (for more than 2 o 3 seconds) , your partner hit once and/or roll up or down taking in consideration if the enemy to attack is below or above him? Sometimes, they keep stuck with...
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    In Progress Streets of Rage 2X By Kratus

    I would reduce the energy of Vehelits. He takes too much time to kill (even on normal), and you should reduce his "bounce distance" a little, he takes too much time to return to the left/right when you hit him (or/and make him move faster after being hit, 2x the speed) And if he hit you, he...
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    Re: Wiki Access Request

    Hello, i wanted to saw an example image of how "walls" work and it asked me to be logged. This is my data: username : pepodmc Email: pepodmc@gmail.com Real Name: Sergio Avila
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    In Progress Streets of Rage 2X By Kratus

    Depends of the point of view. The adam in this project is good, but the difference between this adam and Sorr adam is that, this adam looks like a Sor 2 adam (it was made for a sor 2 hack so it makes sense). And the Sorr Adam looks like a  bare knuckle 3 adam. Both of them fit in my opinion.
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    In Progress Streets of Rage 2X By Kratus

    But first he should work on finish all the playable characters he plan to add to the project (Sorr versions of the characters, kimono version of  enemies with extra moves, adrimus character sprites)
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    Problem with a wall (Sor 2x)

    Hello. Im having a problem with a wall: As you can see, i need to make the wall longer so at the end of it the player cant go to the left. What must i change to extend that wall to the bottom of the stage?
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