Maxmania
Hi Kratus. I've made some improvments in the bar and the brain lab levels. Check them out and use them if you like.
Thanks, I agree with the fix in the bar's level.
I've also made a better stage 6
Thanks buddy, but I'm already working on a better stage 6 too. A lot of things will change to make it more close to the original.
- added more rooms
- the requirements for the exit are 3 too
- secret floor is now accessible
- all additional trap rooms are accessible
- the only thing I did not finished yet is the General Petrov room
pepodmc
Kratus, can you make a script that, when a Cpu Ai partner gets stuck with an object/wall in front of them (for more than 2 o 3 seconds) , your partner hit once and/or roll up or down taking in consideration if the enemy to attack is below or above him?
It's a good idea, thanks. I can maybe use the "onblockp" event to do it.
So when the fglayer moves above the panel, you can see the holes through holes
I would reduce the energy of Vehelits.
And if he hit you, he should return to his normal speed, or something like that
Thanks. I agree with these changes, and will be added in the next update.
Vehelits speed now is doubled and the health is lower, seems to be more close to the original.
nedflandeurse
I'm so glad to see some progress in this incredible project.
As I said before, this is the real deal.
It's definitely superior to SOR4 and a great improved alternative to Sorr.
Good luck to you, for this unstopable progress, with great inovative features.
Thanks man!
RealExpanderHours
Man, it has been some time till i've seen something BOR related since Lavalit went under, but i gotta say king, your project seems extremely promising.
Thanks!!
1 - On the SOR3 route, STAGE 3 [construction site] when you hit the falling barrels they just get smashed and fall down, instead of launching to the other side of the screen as a projectile, like in SOR3.
I agree with it, will be added.
2 - Food does not give you points if you have full health
I will check the original, but if I'm not wrong another member suggested it too. I will consider add this to the next update
1 - Multiple Extra Buttons - [Backattack/Charge Attack/Call Partner - One for each] Option - Having multiple extra buttons would give better accessibility to the player, making it easier and less awkward than having to remember all the input combinations. That way if someone prefers it they can use it, and if someone doesn't they simply wont use it.
2 - A combined Special Mode [SOR 3 OK BAR + SOR4 Recovery [Hits] ] Option - As a way to encourage the player to use special attacks more frequently, while rewarding them when using them in combos.
3 - A Combined [Parry Alt + Block] Block type Option - As a way to Block when the situation calls, while being able to re actively parry with the forward input, giving the player better tools to change from aggressive playstyle to a defensive re-actively one in the middle of the fight.
For combined features I can make tests in future updates.
4 - Hide parts or the entire [Combo/Kills/DMG] HUD Option - More customization options, as sometimes the screen can get a little clustered, and the counter appearing may distract you for a moment, making you lose your focus
It's a good suggestion adding more options to change the hud, I will consider making some tests.
yerboydrew
Have you seen the new sprites added to the SoR 2-3 characters in SoR4? They were just added in The Mr. X Nightmare DLC to add new moves to old characters. It would be so awesome if you could use them to add some extra moves to the characters as well. To keep the combat fresh and more open ended. They may not as insane as the movelist in SoR Zombies but it’s still very badass
Thanks for the suggestion, but I'm focused on making the moves more close to the original games. Maybe it can give me some ideas for new super or rage moves, but the other moves will remain original.