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  1. MysticalMist

    Game Jam entry for an Christmas-themed game on an indie FPS engine.

    In between working on Helluva Brawl and IRL stuff, I decided to partake in a small game jam as a refresher and to just get a little more published on my itch.io. It was a two-week project, and I've been messing with this engine on the side for several months now. Think of RPG Maker, except more...
  2. MysticalMist

    Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0)

    Honestly, this can't be any truer, burn-out and depression... it does take a toll, not gonna lie. I still can't forgive myself for letting that horrific credits/scrolling text glitch get through. To say that's gonna be addressed and revamped entirely is an understatement at this point. I also...
  3. MysticalMist

    Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0)

    Hey everyone, Don't really have anything interesting to post yet. But at least Sallie May, thanks to my good friend whom I commissioned like crazy for the sake of this game, is now in development as we speak, one of the many unlockable playable characters upon beating the main game whenever...
  4. MysticalMist

    Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0)

    Hey everyone! Wow, it's been a while since I posted an update here, but I figured it was overdue enough as it is. I've finally broken out of a brief hiatus (that I used to make a small game jam entry for another fandom with different software) to continue progress here. So far, my current...
  5. MysticalMist

    Custom Splatterhouse Sprites

    Really? I know about the old Splatterhouse fan trilogy, but I never heard of one crossing over him and Ash. Though coincidentally, I'm also aware of the Evil Dead Openbor fan project that def used some Splatterhouse resources iirc. Same guy who made the Simpsons game too, I think.
  6. MysticalMist

    Custom Splatterhouse Sprites

    If you ever do... PLEASE LET ME KNOW, I WOULD KILL TO CONTRIBUTE TO THAT!!
  7. MysticalMist

    Custom Splatterhouse Sprites

    Hey guys! Mist here. I don't know what to do with these yet, so in the meantime, here's a showcase of some of my custom Rick Taylor sprites. Let me know if you'd like to use these in your projects! All I ask is to be made aware and to be properly credited! Hope y'all enjoy.
  8. MysticalMist

    Possible reduction of excessive/unnecessary multiplayer controls?

    Works like a charm!! Thank you very much, I've already credited you for the script! :)
  9. MysticalMist

    Possible reduction of excessive/unnecessary multiplayer controls?

    I would absolutely LOVE IT!! I believe my project should already be on v4 anyway. Thanks a bunch!
  10. MysticalMist

    Possible reduction of excessive/unnecessary multiplayer controls?

    I've already added maxplayers 2. I'm referring to this area in options:
  11. MysticalMist

    Possible reduction of excessive/unnecessary multiplayer controls?

    My current OpenBOR project so far, only enables 2 players max to play. However, the default options offer controls for up to 4 players (ex: setup player 3/4 controls), which isn't really what the current game's designed for. Is there a way to hide/remove those options as to not confuse new...
  12. MysticalMist

    Shooting in opposite/rear direction.

    Ah, gotcha! Thank you! P.S. love the module ngl
  13. MysticalMist

    Shooting in opposite/rear direction.

    Works well so far! Only issue is that the projectiles do not "die"/get destroyed upon collision with a wall/barrier.
  14. MysticalMist

    Shooting in opposite/rear direction.

    I feel like I'm overlooking something very basic. But I'm currently relying on the @cmd projectile function so far. Say I'm using this command: @cmd projectile 1 "StrikerBullet" 62 0 63 1 0 0 but in the next frame, I want to use this command again to make the bullet aim and go towards the...
  15. MysticalMist

    Character-specific Endings??

    Honestly, I feel like the first or second would be a better choice. I'm assuming Scene may be my best option JUST IN CASE, if they are long.
  16. MysticalMist

    Character-specific Endings??

    I remember playing one of Pierwolf's games - Fighter's History Revenge, and noticed how depending on which character you finish the last level as, a brief cutscene would play. (Though I'm not sure how it functions if it is multiplayer). Would this have to be done as a unique...
  17. MysticalMist

    Implementing Difficulty Settings

    I guess it's just that I don't know if it would be too much clutter and if there's a way to "work smarter, not harder". My definition of difficulty at the very least would probably be higher enemy aggression, bigger groups, low number lives/credits, etc. Then again, like you said, the easiest...
  18. MysticalMist

    Implementing Difficulty Settings

    I was just curious, but how would you go about making various difficulty settings for a story mode? I'd imagine you'd have to duplicate level files and adjust the placements, but that sounds more excessive than necessary. I noticed Rocket Viper 2 had that sort of thing before you even hit play...
  19. MysticalMist

    Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0)

    (I copy-pasted this statement from my Twitter but I thought it was important to share here too.) First and foremost - Thank you EVERYONE whom has not only contributed to the development of the game, but also played the game as well! That being said, a lot of bugs and critiques have been...
  20. MysticalMist

    Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0)

    Hey guys! I meant to respond to everyone earlier, but thank you all so much for your ongoing support and very kind words! Love to see that you've came around with Millie @Psykai, I think she's arguably one of the strongest characters out of the I.M.P. thus far, still needs some tweaking and...
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