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  1. equinoksblex

    ChronoCrash Modders Tools

    Thanks, I'll give it another look after work. Thank you so much for your hard work ☺
  2. equinoksblex

    ChronoCrash Modders Tools

    Got this error today: Traceback (most recent call last): File "gui\main\__init__.py", line 386, in <lambda> File "gui\main\__init__.py", line 265, in setView File "gui\level\__init__.py", line 158, in loadLines File "gui\level\__init__.py", line 809, in loadLines File...
  3. equinoksblex

    ChronoCrash Modders Tools

    Awesome. I set the resolution in Video.txt like this: video 960x480
  4. equinoksblex

    ChronoCrash Modders Tools

    Traceback (most recent call last): File "gui\main\__init__.py", line 386, in <lambda> File "gui\main\__init__.py", line 265, in setView File "gui\level\__init__.py", line 145, in loadLines File "gui\level\__init__.py", line 142, in loadVideoMode ValueError: invalid literal for int()...
  5. equinoksblex

    In Progress Power Rangers: it's morphing time!

    Love this! Can't wait to play
  6. equinoksblex

    In Progress Power Rangers: it's morphing time!

    Woah, this looks awesome! Looking forward to playing this one - Thank you for all the hard work!
  7. equinoksblex

    Key to open door

    Much appreciated. Thanks a lot, Bloodbane! 🙏
  8. equinoksblex

    Key to open door

    Woah! That game is awesome! :D Thanks everyone! I definitely have a ton to work off of now I really appreciate the help - 🙏 Looking forward to posting a Level 1 video for everyone before the end of the year!
  9. equinoksblex

    Key to open door

    Is there a way to make it so that you need a special item to open a door to the exit of a level? Like the door can only be opened once you have that item. Thanks in advance!
  10. equinoksblex

    Classic VS : (Discussion)

    Awesome! Can't wait :-)
  11. equinoksblex

    Solved Can remap player keep alt palette during weapon change?

    Ahhh i see - that's awesome. Opens up a lot of possibilities!
  12. equinoksblex

    Solved Can remap player keep alt palette during weapon change?

    Awesome! Thanks for the help.
  13. equinoksblex

    Solved Can remap player keep alt palette during weapon change?

    I have a character who "transforms" into the same looking character but with a helmet and jetpack. Is there a way to have it so that if i choose an alternate palette in the select screen, the 'weapon' entity will also use that same remap palette as the player? Thanks!
  14. equinoksblex

    Simple Versus Mode

    Is there a way to create a simple Versus Mode by doing any version of the following? - Using entirely new characters that have "End Game" type code in their death animations? - Making the game go back to the Select Screen after each match? I tried fussing with the recently posted VS mode...
  15. equinoksblex

    Start Camera on Player in Large 2D Level

    Dang, you have no idea how happy I was when this worked, haha It was so annoying and discouraging to watch that camera pan down every time I had to test something before, haha Thanks a lot, I really appreciate the help! Cheers
  16. equinoksblex

    Start Camera on Player in Large 2D Level

    Oh wow, Thanks a lot! i'll give this a shot
  17. equinoksblex

    Start Camera on Player in Large 2D Level

    Ooooh i see what you mean. Is there a way to have an image cover the screen without freezing it in time?
  18. equinoksblex

    Start Camera on Player in Large 2D Level

    I'm making a 2D game that has areas where the player can ascend and go to higher locations. The beginning of the level starts with the camera at the highest point before panning down to the spawn location. Is it possible to have the camera start on the player without panning? (it looks...
  19. equinoksblex

    Sailormoon MOTD Natsume/Banpresto Style

    That 'Luna Ring' kick would be awesome (y)
  20. equinoksblex

    Sailormoon MOTD Natsume/Banpresto Style

    If you have a Vimeo account, they allow you to screen record for free without watermarks.
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