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  1. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    some updates on Aiolia and Shaka super/Ultra attacks:
  2. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    Thanks Maxman, Never Will be an Aa Game lol, but for an amator /homebrew it will be honorable i think (its a 2 (maybe 3) years « développement » project. Bêta is available for whoever wants to test it, Just pm me
  3. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    Deathmask disaligned sfx are now correctly placed thanks to Kratus : Now starting work on Lion Aiolia
  4. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    and his Ultra, i need to fix, because the "circles" and the "thunders" effects behind aren't stick always on deathmask finger:
  5. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    a classic "melee" attack:
  6. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    a spirit attack, if the player is hit, the player will be grabbed by "spirits hands" on the floor:
  7. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    some proresses on Deathmask/Mephisto GFX: he will have a "poisonous" claw attack
  8. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    some progresses as we are working on Gold saints "Gfx":
  9. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    Yes basically, in story mode you Will be able to choose between the 5 bronze saints, and Will have to fight the 12 gold saints and the great pope to save Athena. Later we may add a vs mode where you can select all the characters to fight
  10. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    I put no sound or else Youtube ban me
  11. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    Seiya's Super (mini constellation) and Ultra (full screen constellation in pixel art)
  12. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    Some progresses... you can see how the SUPER looks @ 10 seconds; i ve also added a fade in/fade out transparency for the ULTRA so that it is more smooth when it appears (@ 20 seconds) all the kuddos goes to @kimono for creating Seiya movesets (i try to learn and improve some little things...
  13. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    @bWWd you haven't understand, its a BEAT em All! (like double dragon or streets of rage) not a Versus fighting game (sf2 like). Beat em up with big characters are horrible, and the best beat em up always have smaller sprites to allow more gameplay fun, and especially in saint seiya where the...
  14. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    We are curently working on stage 7 "ice coffin cube" where you have to break the coffin to save Hyoga (in limited time) You can follow our project here since its a 2-3 years project to have something well finished and satisfaying! You are more than welcome and we need all the help we can for...
  15. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    @jairslira @NED Yes guys of course, the voices of the characters and the voices used in the anime cutscenes are the original japanese ones! You can follow our project here since its a 2-3 years project to have something well finished and satisfaying! You are more than welcome and we need all the...
  16. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    Hey thanks for your reports! The blue sky is from the manga naruto, but agree it looks too more realistic. The « blur » effect is because the columns are big and are in first layer , and we want to still see the players
  17. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    we would like to improve and complete our gold saints, but also the "soldiers" and mid bosses (cassios, shaina, and some silver saints) you will fight betrween temples as "mid bosses"
  18. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    i am a friend of Kimono , Kratus and Darknior of the OpenBor communauty, and we are curently working on a Saint Seiya Game using OpenBor engine, with hope we ll finally have a good (and fun) game that will renders justice to all the saint seiya anime fans over there, after 40 years of shitty...
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