Search results

  1. aL BeasTie

    Different anims for walking left/walking right

    So I'm looking at trying to get this working again for something else. I still would like to use it for doom mod but that's probably just never happening... Has anyone else tried something like this in more recent times?
  2. aL BeasTie

    scroll ?

    Can someone elaborate please on this command? Just curious From OpenBOR Manual (DC Emulation)
  3. aL BeasTie

    Solved Starting lives question

    it should be: noshare 0 without a space
  4. aL BeasTie

    DOS Games

    DragonUnpacker manages to rip all the SFX as VOC files. No luck for any graphics :(
  5. aL BeasTie

    DOS Games

    I went down this road many years ago... I tried using any tool I could find to rip directly from the West Adventure files, but nothing worked... I ended up ripping some of the sprites just using DOSBOX with screenshots and video captures. They are fairly easy to rip the old fashioned way...
  6. aL BeasTie

    Helpful Links

    This one is going to be a lot harder to fix than the scripts index... I found that the link to the openbor.boards.net is still working lol - it's the site we used to backup what we could from lavalit back in 2012... Anyhow it does have a lot of those tutorials there. But some are missing...
  7. aL BeasTie

    Scripts Index

    Np, I still have another below it reserved, I think it used to have helpful links and scripts index in one thread.
  8. aL BeasTie

    Scripts Index

    Fixed a lot of broken links and made quite a few additions. The original post was over the char limit so I moved the actual Script Index to the second post. The main post now will be reserved for any documentation, official information regarding script and examples given by members. (that also...
  9. aL BeasTie

    Scripts Index

    I will try to fix the thread and add some more things as I can, but it will take some time. I've fixed a bunch of links so far and added some new ones that were missing.
  10. aL BeasTie

    In Progress Crisis Evil RE2

    The original game is 3D but a lot of assets for the game is just using sprites and textures, you could get the original games textures and use those to create stages. (there are some tools to do this if someone hasn't dumped them already) For the basic walls etc you could even load them into...
  11. aL BeasTie

    In Progress River City Ransom Zero - RCRz Kunio-kun

    looks great! very accurate, I keep expecting to see slow down like on the NES lol
  12. aL BeasTie

    How to View Menu Setup After Exiting Options

    from memory - If you disable saving the load won't appear anymore. But I can't really remember how all i could find was this in the old manual... LEVELS.TXT cansave {int} Defines how save states work in this level set. 0 = Save state is disabled 1 = Only saves last level (Default value)...
  13. aL BeasTie

    Solved Continuing in Certain Stage After Loss and Rushing Countdown during Continue Screen

    Yeah I think a dummy stage after select screen that will make some checks and send you to the correct branch. I did something like this in my double dragon vs mode mod but it was super hacky. I only had the dummy stage, which setup/reset all the win counters etc. every other stage was branch...
  14. aL BeasTie

    What is the simplest way to program the player attacking and breaking an object?

    What exactly are you trying to make? Something like Street Fighter 2 bonus round smashing the car? So the object will have different states/stages of damage ? You could use ondeath script and/or takedamage script to control damage and death behaviour. You could set 'offscreenkill' in the...
  15. aL BeasTie

    Obstacles BBOX issue

    Just started a fresh mod using latest openbox and again I get this bbox issue with basic obstacles.  type obstacle bbox 24 24 19 23 once it's in the game it feels like the collision is more like the picture below.  I can't walk close enough from the sides to even attack/damage the obstacle...
  16. aL BeasTie

    In Progress Avengers United Battle Force

    nice work bro, I like this type of fast gameplay, this guy knows how you should play openbor  :)
  17. aL BeasTie

    In Progress Creating a TMNT mod suggestions comments ideas?

    nice work bro, yeah I wanted to add the cat guy too but not sure for a base.
  18. aL BeasTie

    Canceled DOUBLE DRAGON REMIX OpenBOR

    It's really good I like it. :)  The mix is very loud thou, kinda blaring and distorted
  19. aL BeasTie

    OpenBOR v3.0 Build 6412

    ah I see that is cool
Back
Top Bottom