DOS Games

Weoooo

Member
This might seem a bit strange, but there's a couple games with unique sprites in them that could be useful to have around, especially when there's been a lot of branching into the spaces occupied by the Warriors of Fate games. One called Shuihuzhuan: Liangshan Yingxiong, and another that got released as West Adventure. I thought, hey, can't be that bad. Small files, they're .paks...

Then I got some curveballs by reading a bunch of .wavs in them. Anyone have any experience with this stuff? I'd link where I found them, but since they're abandonware you'll be heading into some grey internet and I donno if that's tolerated here.
 
This might seem a bit strange, but there's a couple games with unique sprites in them that could be useful to have around, especially when there's been a lot of branching into the spaces occupied by the Warriors of Fate games. One called Shuihuzhuan: Liangshan Yingxiong, and another that got released as West Adventure. I thought, hey, can't be that bad. Small files, they're .paks...

Then I got some curveballs by reading a bunch of .wavs in them. Anyone have any experience with this stuff? I'd link where I found them, but since they're abandonware you'll be heading into some grey internet and I donno if that's tolerated here.

Sorry friend, we can discuss it all you like, but no linking to rom files or crackers.

DC
 
This might seem a bit strange, but there's a couple games with unique sprites in them that could be useful to have around, especially when there's been a lot of branching into the spaces occupied by the Warriors of Fate games. One called Shuihuzhuan: Liangshan Yingxiong, and another that got released as West Adventure. I thought, hey, can't be that bad. Small files, they're .paks...

Then I got some curveballs by reading a bunch of .wavs in them. Anyone have any experience with this stuff? I'd link where I found them, but since they're abandonware you'll be heading into some grey internet and I donno if that's tolerated here.
Yes, Panda Games makes good stuff. I never checked it but I'm pretty sure Panda games and IGS are the same company, but one for DOS games and the other for arcade games.

The equivalent, or next step of the games you shown would be Knigh of Valour series. in arcade.
 
Omg never heard of this game before, took a look and the backgrounds looks great!!

The gameplay looks awful though, and the music is terrible.

This one could be a great Openbor mod if done right!!
If all those sprites and bgs are already ripped, would love for some good modder to work with them.

 
Sorry friend, we can discuss it all you like, but no linking to rom files or crackers.

DC
Ah, figured. They're easy to find, and like I said, small. But the file structures of MS DOS games are not unified, so even though they're just .paks I don't think they'll open the same as other dos paks.
 
I went down this road many years ago...

I tried using any tool I could find to rip directly from the West Adventure files, but nothing worked...

I ended up ripping some of the sprites just using DOSBOX with screenshots and video captures. They are fairly easy to rip the old fashioned way...

pigsy.gif
I really wanted to rip all the PANDA games and use the backgrounds for a West Adventure mod. I did finish ripping the main chars...unfortunately the sprites are very limited for the type of game play I wanted and I got discouraged after a while... If it didn't have to rip everything manually I probably would have continued

There's is ways to rip music and sfx sometimes as well...

I have ripped MIDI before using MIDI-OX to midi capture

For West Adventure the VOICE.PCM file contains all the SFX, importing the file into goldwave and choosing 8bit PCM unsigned lowest bitrate makes it readable (to an extent) You could experiment more to extract audio this way...
 
I went down this road many years ago...

I tried using any tool I could find to rip directly from the West Adventure files, but nothing worked...

I ended up ripping some of the sprites just using DOSBOX with screenshots and video captures. They are fairly easy to rip the old fashioned way...

View attachment 2231
I really wanted to rip all the PANDA games and use the backgrounds for a West Adventure mod. I did finish ripping the main chars...unfortunately the sprites are very limited for the type of game play I wanted and I got discouraged after a while... If it didn't have to rip everything manually I probably would have continued

There's is ways to rip music and sfx sometimes as well...

I have ripped MIDI before using MIDI-OX to midi capture

For West Adventure the VOICE.PCM file contains all the SFX, importing the file into goldwave and choosing 8bit PCM unsigned lowest bitrate makes it readable (to an extent) You could experiment more to extract audio this way...
Any chance you ripped some Korean DOS game?
More specifically a game called Eojjeonji
 
@Weoooo thanks for mentioning this! After I posted I was looking at all the West Adventure stuff I had already ripped, somehow I got motivated to finally finish ripping the rest of the sprites. The past weeks I've nearly completed all the enemy sprites and the last of the player sprites I was missing. I think I'm just missing a few frames for one or two enemies and then it's finished.

Meanwhile I started working a bit on this old Journey to the West mod I started years ago... I was flooded with memories of working on this and ripping this stuff so long ago. It is one of my oldest memories now of openbor and mugen. I had started ripping monkey to make a mugen char, back when it was still a DOS program!

Then I ended up discovering Beats Of Rage and eventually OpenBOR project got started and I was working on different projects and just forgot about poor monkey and pigsy.

I've really been enjoying just casually working on this again. I don't have much time these days and I have been away from openbor for so long, I kind of struggle to get much done. This mod is fairly straight forward and I've been finding it very relaxing and chill to just work on this a bit after work.

Thanks for triggering the nostalgia and somehow motivating me to do stuff. :)

player.gifplayer2x.gif
@Die_In_Fire

I just wanted to show you these sprites would not be that hard to rip using DOSBOX to video capture and screenshot. I spent WAY longer to post this than ripping the sprites for this animation.

I just use DOSBOX to record .avi - I record short length .avi so I can just open it AnimationShop3 and dump the frames i want ( anim shop has old fashioned memory limits so it won't handle very long .avi ). I find this the fastest way, I can quickly scroll through frames and save what i need to .png with so messing about. You can record long play through and dump every frame to png using any other program, but I would recommend this way and focusing on one animation at a time.

Really anything that can capture video without messing with the pixels that you can easily and quickly convert into images is fine, but the dosbox capture works great and is built in.

- I open the screenshot/frame in photoshop.

- I copy the image to new layer and I have the background layer as the solid background color I use.

- To remove the unwanted parts I use 'Select Color Range' to select an unwanted color and then I hit DELETE, I repeat this process until they are all gone.

- Create an easy shortcut for 'Select Color Range' to work faster.

- While I delete the background in photoshop I'm recording a macro so I can automate all the other ones.

- Repeat this process, try to focus one stage area in the game at a time so you're not making new macros all the time. (if possible choose areas it's easy to remove the floor and it will go very fast)

- For stages it's just cutting up sections and piecing it together, even if you have to take 1 pixel wide slivers to get around HUD etc.

- I can't recall but I might have had to change a setting in dosbox so it doesn't capture video with any filtering

- Check if there's any cheats for the game to access stages or give unlimited life etc.

Something else to look into...

GameWizard 32 Pro 3.0a

game wizard is an awesome memory editing tool for DOS that will let you create your own cheats and savestates. It's useful for this type of thing, this game in particular you will need to give yourself unlimited lives, credits and/or health to be able to rip it properly.
 
Wait, you don't lose quality by ripping as avi file first?
I have to say I don't understand the use of avi in ripping.
But the result is good!

I remember this Korean game as well.

Also, before anyone make characters from the eye of typhoon (obscure korean fighting game)
I tried my luck and ripped a character from it as wel with old method.
It worked perfectly.

Games without zooms or too many foreground elements are not so hard to rip from.
 
Wait, you don't lose quality by ripping as avi file first?
I have to say I don't understand the use of avi in ripping.

@NED,

IIRC, it's possible to capture and encode an .avi file without compression. You get a huge file, but who gives a crap when you're just ripping and don't intend to keep it?

DC
 
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@NED,

IIRC, it's possible to capture and encode an .avi file without compression. You get a huge file, but who gives a crap when you're just ripping and don't intend to keep it?

DC
Great! I never really worked with compression of avi files.
Any screen capture software that can allow that ?
It would be great to capture sprite more easily.
 
Great! I never really worked with compression of avi files.
Any screen capture software that can allow that ?
It would be great to capture sprite more easily.

@aL BeasTie would know more about that than I do. My preference when ripping something I can't get from tiles or single screen-caps is AnimGet/ScreenGet. It's right here in the forum tools area.

 
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@aL BeasTie would know more about that than I do. My preference when ripping something I can't get from tiles or single screen-caps is AnimGet/ScreenGet. It's right here in the forum tools area.

Thanks
I give it a try too...
I used to use AnimGet for that.
 
@NED Yeah pretty much what DC said.

The codec used in dosbox seems particularly suited for this, you also set the dosbox video output to surface.

In the config file , under
Code:
[sdl]
output=surface

That's why I said keep the AVI rips small because this is fully uncompressed and they get big very quickly. Large files is only a problem because I'm using animationshop and it has old memory limitations. animationshop is kinda retarded to use for avi, but i find it so fast to load the avi up and dump frames from it. It can import frames range... So if you record something too big for it just import the range of frames like 1 -2000 or whatever works to let it open the file. If you are ripping cutscenes you can load avi straight into animshop trim the frames and save it as .gif ready for openbor.

similar to screenget/animget is what we used to use back in the day with PCX clean. I find the AVI better, it will capture frames you won't even see with the naked eye sometimes. And it's faster to rip. You can do a long play through capturing video snippets and screenshots as you will. Then you just can just save these while you rip what you need and use them for reference for animations etc.

You could do a PCX clean method with photoshop, which is applying a palette that only has the colors of the sprites you are ripping. every other color is turned into the transparent color (like pink or whatever) But this way requires building a palette first, and if you miss any it will get messed up.

The way I'm doing it by only removing the background areas means any other sprites that end up in the frame like enemies, items etc. I'm grabbing those sprites at the same time ;)

WEST_001o.pngWEST_001.png

Now, technically, there is probably a way using the memory address editor to glitch the sprites from displaying to rip the backgrounds and disable layers.
 
Omg never heard of this game before, took a look and the backgrounds looks great!!

The gameplay looks awful though, and the music is terrible.

This one could be a great Openbor mod if done right!!
If all those sprites and bgs are already ripped, would love for some good modder to work with them.

Yes, my friend, this game is really bad.
 
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@NED Yeah pretty much what DC said.

The codec used in dosbox seems particularly suited for this, you also set the dosbox video output to surface.

In the config file , under
Code:
[sdl]
output=surface

That's why I said keep the AVI rips small because this is fully uncompressed and they get big very quickly. Large files is only a problem because I'm using animationshop and it has old memory limitations. animationshop is kinda retarded to use for avi, but i find it so fast to load the avi up and dump frames from it. It can import frames range... So if you record something too big for it just import the range of frames like 1 -2000 or whatever works to let it open the file. If you are ripping cutscenes you can load avi straight into animshop trim the frames and save it as .gif ready for openbor.

similar to screenget/animget is what we used to use back in the day with PCX clean. I find the AVI better, it will capture frames you won't even see with the naked eye sometimes. And it's faster to rip. You can do a long play through capturing video snippets and screenshots as you will. Then you just can just save these while you rip what you need and use them for reference for animations etc.

You could do a PCX clean method with photoshop, which is applying a palette that only has the colors of the sprites you are ripping. every other color is turned into the transparent color (like pink or whatever) But this way requires building a palette first, and if you miss any it will get messed up.

The way I'm doing it by only removing the background areas means any other sprites that end up in the frame like enemies, items etc. I'm grabbing those sprites at the same time ;)

View attachment 2381View attachment 2383

Now, technically, there is probably a way using the memory address editor to glitch the sprites from displaying to rip the backgrounds and disable layers.
Thanks
OK, the result looks good!
I also used dosbox+animget in the past.

I'm a bit confused about avi making, I mean video capture.
Does "screenget" generate avi files ?
What software would you suggest to capture avi without compression?
 
the video capture built into dosbox
Code:
CTRL-ALT-F5   Start/Stop creating a movie of the screen. (avi video capturing)
CTRL-F5       Save a screenshot. (PNG format)
 
@aL BeasTie Oh! I didn't think this thread would get attention again. I'm super happy to hear you took up an old project, completing things you deemed impossible feels good. I hope it's gone well and you got what you wanted out of it.

could... could i get a look at those spider girls then
 
They are actually the boss I haven't finished ripping yet. They're a bit harder to get all the frames. There is three of them on screen at once. I forgot to make a save state so i will have to play up to that part again.

spider_girls2x.png

sgirl2.gifsgirl.gif
 
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