Search results

  1. Kratus

    In Progress Streets of Rage X (Windows / Android)

    I forgot to mention that I made some changes in the SOR1 Blaze, and changed a few moves to a better balance. - Elbow attack now is the running attack, due to its simplicity. - The @seahorses Saiha edit now is the forward special. - And the previous running attack (the kick) now is the super...
  2. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Yeah, all the SORX scripts/structure certainly would be used as a starter point. Thanks friend! Indeed I tried to add Akuma but didn't find any good sprite that fits the game. All other character's sprites I extracted from the SFII Champion Edition for Mega Drive, this is why they fit well. But...
  3. Kratus

    In Progress Streets of Rage X (Windows / Android)

    @Psykai Friend, I looked at the save files and it seems that you are not using the latest game version. Based on what I saw, the "cover type" option is not present, but I added it in the last beta 34. According to the log, the crash is related to the weapon script. I remember fixing something...
  4. Kratus

    In Progress Streets of Rage X (Windows / Android)

    @SilentMRG Friend, I'm sorry to disappoint you but I don't have plans to add characters from other franchises in the SORX. The goal in this project is to make a game more close to a commercial release, focused on the classic trilogy. I only used the SoR2 game as base in these hacks because I...
  5. Kratus

    In Progress Streets of Rage X (Windows / Android)

    My first code already had it applied in all spawns, but I'm testing another feature that changed it. Now the cover type also changes BK3/SOR3 elements, like intro, endings, palettes and characters. This way we can have the complete experience in both titles. But I will consider reverting at...
  6. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Testing the SOR3 Garnet (USA version). I made a new model instead of just a new palette due to amount of diferences between USA/JPN versions. Plus I added in the USA version an extra rare move, some kind of "multi slap" attack. Some small additions, added the original icons and a life bar...
  7. Kratus

    Solved How do you implement a critical hit?

    I suggest using keyscripts + follow animations for this feature. This is because, unlike freespecials, there's no event that may trigger follow animations accidentally, unless you force them with scripts or via "followanim/followcond". That said, just create any .c file in your scripts folder...
  8. Kratus

    Streets of Rage Custom Sprites

    Amazing! I will test these custom Shiva moves asap. Thanks.
  9. Kratus

    Streets of Rage Custom Sprites

    No problem friend, we can talk about adding them in the SORX when you finish everything.
  10. Kratus

    Streets of Rage Custom Sprites

    @seahorses Great job! Although I'm not inclined in adding custom characters as enemies (maybe in custom levels), if you agree I could test as a special playable character. Thanks to the "type" button in the SORX select screen, it would be easier to add how many different types for a certain...
  11. Kratus

    In Progress Streets of Rage X (Windows / Android)

    New SORX exe/apk icon. I tried to replace the old one with the new "X" but it didn't fit very well, plus this "S" resembles the SoR franchise a lot more than the "X". Just a curiosity, the SOR3 USA version considers the Shiva's stage as stage 8. So, having 8 stages in the SORX SOR3 route...
  12. Kratus

    In Progress Street Fighter 89 The Final Fight by Machok

    @danno I agree with @O Ilusionista about keeping Machok's original concept in his project. However, I also agree about adding your new ideas in a separate project. IMO I don't mind changing things from the classics which I think are broken/bad/unbalanced, but always maintaining the main...
  13. Kratus

    In Progress Streets of Rage X (Windows / Android)

    @seahorses Baseball bat fixed.
  14. Kratus

    Solved Question About Loadsprite Function

    Unlike "loadsample", the "loadsprite" function does not check for duplicated entries. My first recomendation is to always conditioning it to a variable check. I mean, check if the variable is NULL() before loading a sprite. if(getglobalvar("sprite_name") == NULL()) {...
  15. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Testing a feature constantly requested, blitz during grabs, similar to SOR4. Glad you liked, thanks for the sprites :) Confirmed, thanks for the report. Indeed this happens in the SOR3 versions of Axel/Blaze/Sammy because they have some exclusive sprites using the wooden bat, and then the...
  16. Kratus

    In Progress Streets of Rage X (Windows / Android)

    @seahorses Testing your updated sprites, plus used the previous one to add more variation in the "jump up" attack.
  17. Kratus

    In Progress Streets of Rage X (Windows / Android)

    One more adjustment, now the bullets fall vertically to match the helicopter position, plus I rotated the sprite to look coherent with the falling movement. I'm avoiding at all costs making the same way as the SORR. At least in the current method, it resembles the classic chaingun from the...
  18. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Unfortunately this solution is not so simple. Some levels have buildings in the background and I would certainly need to draw it in a proper graphics. I'm testing different ideas for the Helicopter, it's not totally defined. One of them is similar to what SORR does (and similar to what Ilu...
  19. Kratus

    Solved Characters disappear from the selection screen bug

    It seems that the Z values in the "skeleton_select" level is affecting the player character position. I made some tests and you can interrupt the Z value using skipselect/select like this.
Back
Top Bottom