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  1. Chris Monvel

    Artist/Designer looking for experienced OpenBOR Dev

    My best advice is to try to study the engine as much as you can. Someone once got here asking for help to create a game as well and i highly recommend you to do some experimentation, this is a long trial/error process and you must also be aware of your limitations and not getting way too much...
  2. Chris Monvel

    Solved Openbor crashing with no explanation.

    I've made some updates to a character, added new animations, weapon commands and new palettes. Problem is, game loads cool but once i'm about to get to the Select Screen the game shuts down and there doesn't seem to be any reason according to the Log. I'm sure the problem is precisely this...
  3. Chris Monvel

    Setting Branch

    Got it. I've declared my levels like this and now it's working. Thank you!!
  4. Chris Monvel

    Setting Branch

    Alright, I'll do it but how can I make sure that I will spawn in the desired level? I mean how can i be sure that the branch truly worked and it's not just a common end level if both levels are declared in sequence in the set?
  5. Chris Monvel

    Setting Branch

    I'm so sorry for bringing back this old topic but I'm new into this. I just got here a year ago and i don't think it's necessary to open a "new" topic. I tried to follow the process but it didn't work. This is my branch entity. This is my level set. The branch is of course spawned in the...
  6. Chris Monvel

    [SOLVED] Unloading level?????

    While I was dealing with the enemy spawning on one of my levels my game crashed and the log states this: Did I run out of memory or something?
  7. Chris Monvel

    In Progress Resident Evil: Survive (OPENBOR Game)

    Thanks man, I also wanted a Resident Evil side scroller so bad since long time ago. I'm so sorry, never saw your comment. What i had in mind was giving all the human characters the same loadout timing, the only variations between each other is the secondary weapon (potentially a shotgun, machine...
  8. Chris Monvel

    In Progress Resident Evil: Survive (OPENBOR Game)

    I don't know about it. Do you mean having playable monsters or something? Nemesis will be the only playable boss and he will be unlockable. Other villains like Wesker or Alexia are counted as regular characters, not bosses and they only appear as players. Thank you so much for the support guys...
  9. Chris Monvel

    In Progress Resident Evil: Survive (OPENBOR Game)

    Yeah, I'm planning to add guest characters :) some of them will be unexpected indeed. 2 Capcom characters and 2 horror characters. More energy blocks for the shotgun? :O Well, my priority right now is to update the existing characters since the gameplay has changed a lot. But yeah i have...
  10. Chris Monvel

    In Progress Resident Evil: Survive (OPENBOR Game)

    - Yeah I'll take a look at the animations. I also think that Krauser's running needs some fix. - You mean wasting energy or "ammo" depending on the weapon used? Good, here's how i could manage the MP bar (One block per projectile): - Pistol: 12 energy blocks - Shotgun: 2 or 4 energy blocks...
  11. Chris Monvel

    In Progress Resident Evil: Survive (OPENBOR Game)

    Thanks man :) that means a lot. I'm working right now on more surprises, a lot of them very unexpected. Trust me. Honestly I haven't posted anything here because I never expected to get a bit of attention with this project. Anyway here are some videos of my current progress. More updates coming...
  12. Chris Monvel

    OpenBOR for Android [APK]

    The attack button gets stucked in the Android version and it didn't happen before. I used to play perfectly my games on my phone.
  13. Chris Monvel

    Complete Balacera Brothers (run n' gun game)

    I loved the trailer, colorful, funny and friendly. The game looks good! :D
  14. Chris Monvel

    [SOLVED] Invalid animation name

    Something weird happened while I was testing my Mod on android, the app will shut down and the log gives me this message: My character's txt was made with extreme caution to avoid any misunderstanding and line 419 is just an offset setting. Nothing to be pointed out. I was reading the manual...
  15. Chris Monvel

    Random Load issue

    That exactly happened to me, not only with my mod but also with others' like bWWd's He-Man, ZVitor's Justice League and Mortal Kombat as well. At first i assumed it was some kind of "Memory Conflict" stuff since bWWd's He-Man mod is HUGE but strangely ZVitor's Marvel Infinity War runs perfectly...
  16. Chris Monvel

    Obeditor crash

    As the title implies, i was working on my mod using Obeditor to get some coordinates for the enemies spawning and everything seemed to be normal but it suddenly crashed. I tried to restart the program over and over again and it simply crashes when i try to load a stage level. What the hell...
  17. Chris Monvel

    Maxplayers problems

    I got a huge question while creating my game. According to the manual you can declare how many players can join per game set. Well i did so because my MAIN GAME set has two players since it's specifically focused on a coop gameplay and also an UNLOCKABLE BONUS MODE only for one player. And yeah...
  18. Chris Monvel

    Solved Play an animation when Player get an Item

    That sounds logical, i still got A LOT of questions but one step at a time. I'll give it a try.
  19. Chris Monvel

    Solved Play an animation when Player get an Item

    I assumed those were coordinates. What i meant was, what does all this text means? I really don't understand any of it. I may do a lot of questions but i just want to understand what am i dealing with, its specific functions on some lines, what it is or what does it do. Kinda like a breakdown...
  20. Chris Monvel

    Solved Play an animation when Player get an Item

    void main() {//Script to spawn apples     void self = getlocalvar("self");     void target = getlocalvar("damagetaker"); // Get player who picks the item     int  x = getentityproperty(target, "x");     int  z = getentityproperty(target, "z");     spawn01("Apple",x,10,z);    ...
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