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  1. Mr.Q!

    anim cant & anim jumpcant

    Well, just made this animation with: energycost 25 1 0 And also made this Anim Cant, so it could be played whenever my character is out of mp, but it's not coming out for some reason. Is it still working on latest ver. 3.xx? Does Anim Jumpcant works the same way but for characters that are...
  2. Mr.Q!

    In Progress Fight Forever

    I always thought that SNES sized SFA characters we're kinda off in the beginning until I saw Capcom itself doing it with GBA FFOne, so it's Ok I guess. Yup, next characters are not Capcom related, although there will be at least 2 more Capcom people joining. Dean & Lucia will make an apperance...
  3. Mr.Q!

    In Progress Fight Forever

    So, Zero Guy just made it into the game. Excited for the next reveals, it will be kinda different.
  4. Mr.Q!

    Complete LOTDD - Now: Ultimate Double Dragon

    Of course not.
  5. Mr.Q!

    Double Dragon Revive

    This is Dynamite Cop sequel lmao
  6. Mr.Q!

    In Progress Fight Forever

    I wish I also had superpowers, like stopping time and working on nothing but my hobbie.
  7. Mr.Q!

    In Progress Fight Forever

    I'll look into this in the final version for sure :) There won't be any weapons in the game due to the plethora of available moves per character, it would be redundant and pointless in a way. Excuse me?
  8. Mr.Q!

    In Progress Fight Forever

    Only 6 characters left for the Season 1 of this project, and I can already tell you 2 of them are female characters. 2 of these 6 remaining ones will be another 2in1 team. Seasons 2 and 3 will have more than S1 overall, so stay tunned.
  9. Mr.Q!

    TMNT Tournament Fighter based Sprites!!

    I did some stuff with those sprites in FFp haha
  10. Mr.Q!

    In Progress Fight Forever

    The Teenage Mutant Ninja Turtles have arrived to FFp:
  11. Mr.Q!

    Demo Fight Forever - Demo 0.34

    Added script for playable characters Special Moves and Super Arts meter gain. Different enemy difficulty here and there. Harder to get more 1up's by scoring. Less chances for 1up's to appear on obstacles. More stability overall. If you play enough, you might get a cool prize.
  12. Mr.Q!

    In Progress Fight Forever

    Mr.Q! updated Fight Forever with a new update entry: Demo 0.34 Read the rest of this update entry...
  13. Mr.Q!

    In Progress Fight Forever

    Nice catch! I'll be adding the line to all of them, thanks!
  14. Mr.Q!

    In Progress Fight Forever

    Just announced Chun-Li and Nash as a 2 in 1 character team up: They can: Crossover Tag (both ground & air) Crossover Delayed Super Art Alpha counter
  15. Mr.Q!

    Things that make an OpenBOR game appealing enough

    LMAO yeah, this. Why adding playable characters that behave the same? I am planning having as much playables as I can, it's a risk at some point but if you have decent planning you should be OK on the long run. As of now, I think I have enough experience that I could give the most amazing...
  16. Mr.Q!

    Things that make an OpenBOR game appealing enough

    When I was making Ultimate Double Dragon, I had a short talk with the author of the Street Fighter X Mega Man homebrew game, which was endorsed by Capcom in some way, they had the homebrew game on their website for download at least, and that's not something small, it's kinda big actually. I...
  17. Mr.Q!

    Things that make an OpenBOR game appealing enough

    Well, I am not asking, I am writing this in order to help people put their ideas in order on how I tend to make my games at least, and also others can complement this with their own. This also tells a lot about me and why I don't tend to give my opinion on others' work, because at the end of the...
  18. Mr.Q!

    Solved Final Fight 1 Credit Bonus Scene.

    Awesome, i might use this as well!
  19. Mr.Q!

    In Progress Fight Forever

    Thanks for your words, and let me tell you there won't be any clone characters in this game even if they look the same... ;)
  20. Mr.Q!

    In Progress Fight Forever

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