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  1. Mr.Q!

    Complete LOTDD - Now: Ultimate Double Dragon

    UDD got all the characters I wanted to be in, never cut any others from LOTDD sicne they lack tons of moves for being UDD worthy. Yes all of those extra stages are fixed for each mode. UDD+ will get new characters for sure, but I won't do any comments for now.
  2. Mr.Q!

    In Progress Fight Forever

    The entire SBM team will be in the game at some point, not focusing on getting more females only.
  3. Mr.Q!

    In Progress Fight Forever

    I wll be updating the demo build up to stage 3, and then I will focus on finishing the game with the rest of the content, this is just for testing purposes.
  4. Mr.Q!

    In Progress Fight Forever

    Mr.Q! updated Fight Forever with a new update entry: Fight Forever demo build ver. 0.251 Read the rest of this update entry...
  5. Mr.Q!

    Demo Fight Forever - Demo 0.251

    ~ Added more playable characters: Mayor of Earth Haggar Slammasters Astro (Scorp) Final Fight 2 Carlos ~ Added a couple more enemies in the unlockable FF1X mode ~ Obstacles contain random item drops (testing, it might contain double item drops) ~ Special boss deaths depending on who you are...
  6. Mr.Q!

    In Progress Fight Forever

  7. Mr.Q!

    In Progress Fight Forever

    There will be more in the future, yes, but of course, more male characters than female, not equally distributed.
  8. Mr.Q!

    In Progress Fight Forever

    No, I won't. Check the sprites size of the Arcade and SNES sprites of Captain Commando and the SOR characters, I put Guy there for a reason. You can clearly see they don't match in size and they look like elves next to him. I am not using them at all. The game roster is locked, and it will have...
  9. Mr.Q!

    In Progress Fight Forever

    Hmm...nah. Here are some SNES, SOR nd Arcade size comparisons, and i'm taking care about this, not like other projects, i want grapihics to feel cohesive. About SBM as a character, trust me he needed the glow, he is worth being int this game, plus, people don't know how many characters are going...
  10. Mr.Q!

    In Progress Fight Forever

    Not a single word
  11. Mr.Q!

    In Progress Fight Forever

    Oh I know lol, SBM is going to be the funny/joke character of the game, but he is actually pretty legit on his gameplay. He has some kind of appealing, the guy grew on me, plus I can't really use arcade sprites since they all are from SNES games, so captain Command team would look pretty...
  12. Mr.Q!

    In Progress Fight Forever

  13. Mr.Q!

    Protect your work!!!

    Well that's their fault...right? Because, I would gladly share what others have done for me in code or even sharind sprite sheets as soon as my mod is finished, but i would lie if I say i'm ok with stuff like this: So yeah, protection your work is hella valid sometimes, IMO.
  14. Mr.Q!

    In Progress Fight Forever

    1 stock SA's are meant for crowd control mostly, as they can hit multiple goons, plus they completly ignore the juggles limit. Yellow visual fx is for EX specials which have more priority than the normal versions plus they also ignore juggles limit most of the times and have some invincibility...
  15. Mr.Q!

    In Progress Fight Forever

  16. Mr.Q!

    Final Fight LNS Questions

    one big problem I find just like you do and I think it doesn't matter which version of OpenBOR you are using is the pressing of 2 buttons at the same time thing, you can't even miss a milisecond in order to make those kind of moves.
  17. Mr.Q!

    Final Fight LNS Questions

    so you want like doing a running shoryuken or something like that?
  18. Mr.Q!

    Reenabling auto save on modules that have it disabled

    I am very reachable here and in Discord when I post about w.i.p. tidbits and receive feedback asap, something that doesn't happen here too much for my games, plus I don't like my projects getting something like 160+ pages to scroll about small progress (i.e. 'I made this character walk' posts)...
  19. Mr.Q!

    Protect your work!!!

    I am so using this !
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