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  1. Birnbaum

    Canceled Another Mod based on Capcom style.

    Yes, Chun Li and Rainbow Mika are unlocked in Arcade mode. I'm planning add more characters and you could vive me some suggestions.
  2. Birnbaum

    Canceled Gudule - Fist in ya Face !

    I really appreciate your art style, reminds me some games made for Amiga computer and cartoons like "Groo, the wanderer". The soundtrack is very cool too.
  3. Birnbaum

    Canceled Another Mod based on Capcom style.

    Nickokapo Thanks for your feedback! Maybe the best choice for beginners should be Zangief.Avoid stay in front of Birdie, use pliedrivers and throws on the normal thugs until complete your MP bar.Grab Birdie and use the Hypermove.Repear it 2 times and you will defeat him easily. I will try add...
  4. Birnbaum

    Canceled Another Mod based on Capcom style.

    You are welcome.
  5. Birnbaum

    Canceled Another Mod based on Capcom style.

    I'm waiting for this. Thanks!
  6. Birnbaum

    Canceled Another Mod based on Capcom style.

    Miru '"* The ground attack is admittedly more worthwhile in standing combos as a low sweep. Maybe it should cost a little less?" OK.I can take a look on this. "* Players could get an option to more reliably avoid being juggled." I tried modify jugglepoints/jugglecost numbers but it doesnt...
  7. Birnbaum

    Canceled Another Mod based on Capcom style.

    Finally the first version of my MOD is done and available for download here: https://gamejolt.com/games/ffight/373008 I hope you really like it. Also posting a link for my Patreon page(for people who wishes support my artworks) about freegames and digital art: https://patreon.com/studiostyx...
  8. Birnbaum

    Canceled MIW version 2.0

    I agree with Bloodbane the moves reminds me Super Skrull or the Mimic. The "helicopter" move is nice, a personal set of moves could be better.Maybe something based in "manipulation and distortion of the reality"  like the Beyonder.
  9. Birnbaum

    Spawning with a variable "seta"

    I made spawn/respawn animations with  seta 400 for stages with 360 pixels of height but I included a new stage with a height of 720 pixels and some basemaps with heights between 300 and 600 pixels of height.The inconvenience is the players dont respawn "falling" and sometimes inside the ground.I...
  10. Birnbaum

    Canceled Another Mod based on Capcom style.

    No problem, tonight I will have a freetime  and work more on it.
  11. Birnbaum

    Canceled Another Mod based on Capcom style.

    I´m having some problems with my OBS studio since some windows update messed my notebook and I stoped to record gameplays for a time. Maybe  I make a gameplay along all the game in a test run but it could spoil the surprises on the levels of the game . If you dont care I may post more...
  12. Birnbaum

    Canceled Another Mod based on Capcom style.

    @msmalik681 Ok. I will try it.
  13. Birnbaum

    Canceled Tekken: The Devils Rage

    I like of forestp1. Maybe the sidewalk of forestp2 needs more details or some changes. A suggestion for a foresp2 stage should be a soil covered of leaves like the image bellow:
  14. Birnbaum

    Canceled Another Mod based on Capcom style.

    Finishing this animation my game will be 99% done but I´m having some little problem with these sprites. OIlusionista gave a good advice about a problem on the left leg when the character runs(Cody seems hobbling while runs). I tried some things for to fix the sprites  but the problem persists...
  15. Birnbaum

    In Progress Avengers United Battle Force

    Well, I remember. It´s like a sub-boss in the mid of some stages from Two Crude Dudes. Do you plan add new animations for this character too?
  16. Birnbaum

    Canceled Another Mod based on Capcom style.

    @Miru "So... is Birdie the Barbon equivalent, or Jack?" My plan is make him the boss of the first area and turn a regular enemy on the follow stages like Walther Terhune from "Cadilacs and Dinosaurs". @msmalik681: Its  provisory I´m using a image to mark the positions of the players´lifebars it...
  17. Birnbaum

    Canceled Another Mod based on Capcom style.

    I added some new stuff on my game like a customized HUD and new enemies.  Could you give your opinion about the HUD? Does It fit well or need some change? Thanks in advance. https://www.youtube.com/watch?v=bOeaEWB5jEQ
  18. Birnbaum

    Complete Justice League Legacy

    I made a playthrough these days too: https://www.youtube.com/watch?v=jlwfvQKKwWA My suggestions: -Make the flying action consumes mp along the time to force flying players face all enemies or the most part of them on platform stages. -Add some things from DC universe like  the kryptonite. -Add...
  19. Birnbaum

    Canceled Another Mod based on Capcom style.

    My first work trying to customize some sprites based on Guile/Charlie, ChunLi using "Frankenstein style" to rip and change body parts and limbs: I´m planning use it like regular goons on some stages. I´ll have a lot of work  for to finish this characters but I think that  the results could be...
  20. Birnbaum

    Falls and risetime

    Making some animations I noticed that the enemies execute the animation backfall normally, but the when the players reach frame with landframe, the animation get interrupted and go straight to animation rise.Another detail is that when the player dies he performs the animation perfectly. On this...
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