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  1. MysticalMist

    Exhibition Shadow Trails 2017 - tech demo

    The shadow.c and the shadowon.c are exactly what's in the demo files. As for the scripts.c file, that may be, if I had to assume, where my problem could like since that's what's different. I'm working with a lot of script files so this is what I have got: #import "data/scripts/shadow.c"...
  2. MysticalMist

    Exhibition Shadow Trails 2017 - tech demo

    That's what I've tried to do just now, @O Ilusionista, however I unfortunately yield the same result: "Script compile error: can't find function 'shadow'"
  3. MysticalMist

    Exhibition Shadow Trails 2017 - tech demo

    Hello! I've loved using this script. However I faced a similar issue that Mr.Q did while trying to implement it into my latest project. Which is odd since I never had this issue with the shadow script prior. The function "shadow" is not recognized according to the log, despite including...
  4. MysticalMist

    Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0)

    Hey all! Got nothing too huge to update on yet but I guess I'll share my some of my progress. I've started making the first boss for the game - "Vortex", a hellhound bodyguard from "Helluva Boss". I figured he would kind of be among the likes of Andore or Abobo, as he's gifted with a massive...
  5. MysticalMist

    Slamscript/antiwall struggles, enemies don't like walls?

    Hey guys, sorry for the delay! First of all, @Kratus, thank you so, so much. I think those scripts seemingly worked out pretty well! I won't jump the gun and guarantee the grapples are flawless now but I will take full accountability since I ended up having to fix up the walls anyway. That...
  6. MysticalMist

    Slamscript/antiwall struggles, enemies don't like walls?

    I misinterpreted @danno's post somewhat, the reason it wasn't added was because the "antiwall" in Danno's script didn't seem to be callable function, but my mistake was that I probably thought it was supposed to replace the animationscript function of "antiwall" and be an integrated thing for...
  7. MysticalMist

    Slamscript/antiwall struggles, enemies don't like walls?

    I understand, have fun! And definitely noted, I wasn't sure how to use that was all, I'll eventually re-edit my last entires in that case and add the tags.
  8. MysticalMist

    Slamscript/antiwall struggles, enemies don't like walls?

    anim grabup landframe 4 attackone 0 fastattack 1 quakeframe 4 1 12 jumpframe 1 6 sound data/sounds/coco_pd.wav attack.damage.force 0 attack.effect.hit.sound.path data/sounds/silence.wav attack.position.x 0 attack.position.y 0 attack.size.x...
  9. MysticalMist

    Slamscript/antiwall struggles, enemies don't like walls?

    So far, I'm trying out @danno's updated scripts, however the issue still persists and the new throwscript has seemingly messed with the enemy's fall animation (ex: the old throw script allowed the fall animation to work when set to 2, but now the enemy just remains upside down in its fall7 state...
  10. MysticalMist

    Slamscript/antiwall struggles, enemies don't like walls?

    @O Ilusionista, I absolutely agree and I thank you for the advice. I assure I've been doing my best to follow that. Even when I haven't been dedicated to a specific project, I've loved to test, experiment with native OpenBOR features, tinker with templates, used the manual practically like a...
  11. MysticalMist

    Slamscript/antiwall struggles, enemies don't like walls?

    Hey guys, So recently, I've just started working in OpenBOR to get my current project "Helluva Brawl", off the ground. So far, everything's been going fine and I've loved working with the slam/grab scripts. However, I can't seem to understand how to use the antiwall commands or overall, just...
  12. MysticalMist

    Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0)

    I apologize for that genuinely. It's a habit I accidentally make on instinct since I'm on Discord 24/7 in terms of contacting. I made that mistake last night as well, I'm going to muster up some confidence in terms of speaking here more often in that case. I definitely do my best to be here...
  13. MysticalMist

    Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0)

    DUDE THAT IS AMAZING!! I genuinely love that. I'm actually still searching for a pixel artist/animator for help/to work with, so if you ever wanna collab. Shoot me a direct message because that's awesome work!
  14. MysticalMist

    Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0)

    Aw, I'm glad you love it! I would love to have a playable demo by around christmas, but I would need an assistant sprite animator/artist to help me get more animations for enemies/other players because uhh... I'm admittedly not the best animator in the world and this is hard to do lol. In...
  15. MysticalMist

    Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0)

    Update: Added some sounds and started with the slam & throw scripts! Managed to figure the latter out quicker than I expected tbh. Here is a video demo that I posted on my Twitter! What do y'all think? :)
  16. MysticalMist

    Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0)

    I agree with what Damon said as well. Hopefully by the time I record a second demo, I would have a better jab animation (or I will just post an example GIF). I think that's a good idea too to change up the recovery times and I'm definitely open to different landing animations. Though, I guess...
  17. MysticalMist

    Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0)

    Hey y'all! Finally started to transition my animations to OpenBOR finally not too long ago. I still have to index/convert most of Coco's animations, but since I'd say 95% of his animations are done, I went ahead and started coding him in. What do y'all think about the consistency and...
  18. MysticalMist

    Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0)

    Quick update/reminder that I have posted an update log from Sept. 22 for those interested! I tried to repost it here and separate it from the OG thread originally but that didn't work too well unfortunately.
  19. MysticalMist

    Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0)

    Coco and Harley are my fan characters/OC's for the franchise "Hazbin Hotel" & "Helluva Boss". However, I created the artwork/sprites for this project in particular, except for the reference images I posted such as the canon characters' actual designs by Vivienne Medranno. Hence the disclaimer I...
  20. MysticalMist

    Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0)

    Thanks a lot, I appreciate the support, haha! I will certainly do my best to stay faithful with the characters if the alternate designs/outfit plan goes though. Subtlety is my priority in terms of design in that case. Awesome, lemme know what she thinks! I'd love to see this project being...
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