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  1. O Ilusionista

    CHANGING SPRITE COLORS

    Nope, it's the opposite - you change the color, not the pixel. You build a color table containing all the colors for your character main color in one palette. And then you change those values for alternate palettes. Like this: Main palette Alternatepal 1 The indexes entry should be the same...
  2. O Ilusionista

    In Progress Nekketsu Kouha Kunio-kun Re

    I loved it, really. I would just reduce her velocity a bit when the reaches the higher area, because her velocity changes abruptly. other than that, nice work!
  3. O Ilusionista

    In Progress Nekketsu Kouha Kunio-kun Re

    Great! That brings more life to the level. Question: the person who appears near the stairs, will they go down the stairs? Or will they appear with an alpha?
  4. O Ilusionista

    Battle Stormer Classics

    Version 3.0 of Battle Stormer Classics will be released soon, and the numbers are stacking up: we now have 27 playable characters, 47 bosses, and 66 stages, all running in widescreen resolution to make the most of modern displays.
  5. O Ilusionista

    Adjusting the height of the stage screen for veiwing

    The height of your panel is what decides how much the camera moves up or down. But you can move the camerazoffset to change the view (but it will be always the video resolution max)
  6. O Ilusionista

    In Progress Avengers United Battle Force

    Iron Fist & Iceman vs. Enchantress: Watch the stage colors (and minion powers) shift in this intense Avengers United Battle Force In this video: • CPU Co-op Gameplay: Iron Fist's martial arts combined with Iceman’s freezing zones. • Dynamic Stage Mechanics: How the color shifts buff the...
  7. O Ilusionista

    In Progress Power Rangers: it's morphing time!

    I also need to include an antiwall code to prevent that teleport you see, because since the putty is place beyond the Ranger axis during the move, I put it back to the same Ranger axis when I release it, to prevent unbinding it inside walls. Works in almost all throws, but in some cases it can...
  8. O Ilusionista

    In Progress Power Rangers: it's morphing time!

    you are right. This happens because of the animation where I drop him on the ground, the first frame of which is him standing. Maybe it would be better to use the normal fall animation.
  9. O Ilusionista

    In Progress Power Rangers: it's morphing time!

    Thabks buddy! But you need to reply in English only on this forum. Feel free to use Google translate
  10. O Ilusionista

    In Progress Power Rangers: it's morphing time!

    One of our favorite throws in the game, and one that many fans also enjoyed :) Jason is not messing around, huh?
  11. O Ilusionista

    Battle Stormer Classics

    I'm so rusty that I had to reread the documentation to remember how to work with the advanced controllers in Mugen stages. But I managed to implement what happens at the end of the game, where the castle explodes and collapses. (and yep, I had to resize Guilius or he would be as bit as the...
  12. O Ilusionista

    Complete Pocket Dimensional Clash 2

    Witness the power of Reinhart from Sega Saturn's Dragon Force as he takes center stage in Pocket Dimensional Clash 3. Following the epic defeat of the dark wizard Gaul, Reinhart becomes a pivotal figure in the game's lore, guiding the plot from Chapter 2 into the mysteries of Chapter 3. Full video:
  13. O Ilusionista

    Ilu's Mugen Wips

    Witness the true power of Soul Reaper (Rose’s ultimate form) as she unleashes her mystical arts to control demons and harvest souls through her cursed Tarot cards in this Street Fighter fan game Full video
  14. O Ilusionista

    Battle Stormer Classics

    Mega Man X joins this crazy crossover with Sonic, Castlevania, Castle of Illusion, Dc Comics and more! Full video:
  15. O Ilusionista

    In Progress Nekketsu Kouha Kunio-kun Re

    Yes buddy, I am aware of it - And every time I go to paste this code, I remember you, haha - The thing is, I haven't had time to migrate this code yet. If you think it might end up confusing people, I can avoid pasting this code on the forum again and only post it when it's updated.
  16. O Ilusionista

    In Progress Nekketsu Kouha Kunio-kun Re

    A simple and cool trick you can use is to make different spawn animations which will be randomly triggered during the normal spawn animation I use this function in the first frame of the spawn animation, which makes the character randomly change spawn animations using "follow" type animations...
  17. O Ilusionista

    Battle Stormer Classics

    To avoid making X too overpowered (although he still is), I limited his moveset to only the X, X2, and X3 games. Each mode has 4 weapons - 3 normal ones, which change depending on whether you are standing, crouching, or on air; and one "charged" weapon, which functions as a hyper move. The...
  18. O Ilusionista

    How long a beat 'em up should be?

    Unfortunately, there are people who abuse this system. Steam detects these abuses and punishes accounts, but only when the person does it many times. People have every right to ask for a refund on a game they didn't like. But finishing the game and asking for a refund to be clever and gain an...
  19. O Ilusionista

    How long a beat 'em up should be?

    Same here. I think that game is incredible, with several interesting ideas... but there came a point (around the battle against Wingnut) when my son and I got tired of playing. I agree with everything that was said here. I think the length should be as long as necessary to be a fun game to...
  20. O Ilusionista

    OpenBOR Xbox Series S settings

    I'm afraid we can't be of much help, as there isn't an official version of OpenBOR for Xbox or RetroArch. You'll need to contact the team that ported the engine to RetroArch.
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