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  1. dantedevil

    In Progress Mortal Kombat - The Chosen One

    Thanks for your feedback my friend. (y) This is just a sample of what I was able to achieve. 👈 But when resizing the images and giving them solid backgrounds and an indexed palette, I obviously made the necessary corrections to each one, which is actually quite simple. What matters is the...
  2. dantedevil

    In Progress Mortal Kombat - The Chosen One

    Hello my friends! I have some news to share. :cool: I'm currently finishing up making Vega a playable character, which I must admit was a real challenge, but it was worth it, as the result has been fantastic. And the other news I have to share is that I decided to replace all the current...
  3. dantedevil

    In Progress Mortal Kombat - The Chosen One

    I'd like to know what the community thinks about adding Balrog as a playable character. :unsure: Obviously, I'd focus heavily on expanding his moveset and making it as varied as it is devastating, taking advantage of the impressive presence of the sprites I have. :cool: What do you think about...
  4. dantedevil

    In Progress Mortal Kombat - The Chosen One

    Hello my friend! Honestly, adding Street Fighter characters wasn't in my plans, but since Vega is my favorite character and I already had the sprites, it seemed like a good opportunity to add him and create some new sprites and moves. Thank you very much for the sprites, but unfortunately I...
  5. dantedevil

    In Progress Mortal Kombat - The Chosen One

    Hello my friends! 😃 I have some news! 😄 The next update will feature Vega as a playable character! :cool:💪
  6. dantedevil

    In Progress Mortal Kombat - The Chosen One

    dantedevil updated Mortal Kombat - The Chosen One with a new update entry: MORTAL KOMBAT THE CHOSEN ONE 0.6.3 Read the rest of this update entry...
  7. dantedevil

    In Progress Mortal Kombat - The Chosen One

    I'm so glad to knowr that, my friend! 😅 Enjoy it! ;)
  8. dantedevil

    In Progress Mortal Kombat - The Chosen One

    I'm really sorry, friend... After many tests, I've managed to detect a conflict between two scripts, which makes the bug very difficult to find. :cautious: It hasn't happened again in my latest tests. 😅 Try this new link: 👉 MKTCO_0.6.3_(2025)_ENG 👈 Let me know if you don't have any more...
  9. dantedevil

    In Progress Mortal Kombat - The Chosen One

    I'm sorry, friend, and I understand what you're saying. It's true that tastes are personal, and not everyone likes the same things. :confused: I understand and respect that. If you feel more comfortable playing another Mortal Kombat mod, that's great, friend. ;) The most important thing is to...
  10. dantedevil

    In Progress Mortal Kombat - The Chosen One

    I'm still testing and working on the latest version every day. I'll try the bomberman boss fight again, several more times, to see if I can reproduce the bug you mentioned. 👊
  11. dantedevil

    In Progress Mortal Kombat - The Chosen One

    There was a persistent bug with this enemy, which has been fixed in the latest version. I recommend downloading the latest version, 0.6.2. ;) Regarding the boss who throws barrels, there is a simple strategy to defeat him. Here you have the video of the strategy to beat it, although this video...
  12. dantedevil

    In Progress Mortal Kombat - The Chosen One

    Here's an image from one of the updates in the latest demo! :cool:
  13. dantedevil

    In Progress Mortal Kombat - The Chosen One

    dantedevil updated Mortal Kombat - The Chosen One with a new update entry: MORTAL KOMBAT THE CHOSEN ONE 0.6.2 Read the rest of this update entry...
  14. dantedevil

    In Progress Mortal Kombat - The Chosen One

    If you press the "INFO" button in each of the 3 games, you can clearly see: "SUPER ATTACK" IS OFF 👇 ;)
  15. dantedevil

    In Progress Mortal Kombat - The Chosen One

    This bug was already fixed in version 0.6.1. In a day or two, I'll be releasing version 0.6.2, which includes several updates and many bug fixes.
  16. dantedevil

    In Progress Mortal Kombat - The Chosen One

    Thanks for the feedback my friend! :) I'll check the Fatalities Tutorial and maybe reconsider adjusting them, thanks for the suggestion. (y) Regarding the wall issue affecting Sub-Zero in the video, I'll look into it right away. :confused: As for the stage designs, I didn't create them; I...
  17. dantedevil

    In Progress Mortal Kombat - The Chosen One

    Thanks for the feedback, my friend! ;) I'll check it out right now! 💪
  18. dantedevil

    In Progress Mortal Kombat - The Chosen One

    Hello my friend! 1) In the first case, you should pay attention to the tutorial, where it explains, "We must be near the top." If you are positioned too close to the bottom of the screen, it won't work. 👉 "We_must_be_near_the_the_top_of_the_screen and_follow_the_steps_of_the_example." 2)...
  19. dantedevil

    Solved Score reset bug

    I finally found the problem! 😅 There was a conflict in "endlevel.c" with the script for the "STRIKEBALL" minigame in "PARTY" mode. :( Here the original endlevel.c: #include "data/scripts/story/story_clear.c" void main() { clearStory(); { int Skor = getglobalvar("Win1"); if(!Skor...
  20. dantedevil

    Solved Score reset bug

    For some time now, I've been trying to fix an annoying bug that resets my score to 0 when I start the next stage. :( It's important to note that I'm using OpenBoR v3.0 Build 7123. 👈 When I searched the forum, I only found some related information that referred to "skipselect. 🤔 So I decided...
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