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  1. DoubleDragons

    In Progress Streets of Rage X (Windows / Android)

    I'm not sure if you or others are looking for more music for SORX or games like it. But I was having some fun looking for variations of "Never Return Alive" and decided to create this, just to have something different. Sharing for interest and resources.
  2. DoubleDragons

    In Progress Final Blow

    Can we also get the greats? Ali? Forman? etc. etc,
  3. DoubleDragons

    Complete Double Dragon Reloaded alternate - Updated version!

    UPDATE: Adding some fun touches here and there that are OG flourishes on my part. Back in the day a person got excited by little details and Easter eggs in level design even if they were just there for the hell of it. So, plenty of that in this redux of mine. Also playing around with custom...
  4. DoubleDragons

    Item dropping, etc.

    Oh? So I would assign that AT the same coordinates as the enemy? And that item will not appear until AFTER the enemy dies? Would I also include "dropitem *item_model_name*" in the enemy.txt?
  5. DoubleDragons

    Item dropping, etc.

    Looking for advice? I'd like an enemy to dropitem a knife when killed. Thought it was enough to simply include that in the stats of an enemy.txt but doesn't work. In the model.txt i load it for sure. It shows up elsewhere. What I'm avoiding here is how I normally do this. If I assign a weapon to...
  6. DoubleDragons

    Complete Double Dragon Reloaded alternate - Updated version!

    Anyways.. (ignoring the above) An update of sorts. This fork that I am working on and has become a thoughtful, more involved reworking than I planned. I am trying to grab the best of all iconic elements from all the iconic DD games and blend them together in a way that honors the source and...
  7. DoubleDragons

    Complete Double Dragon Reloaded alternate - Updated version!

    UPDATE: The direction of this fork is that it is becoming a nice tribute to creator Yoshihisa Kishimoto. A sample of what will join the ending animations for the game.
  8. DoubleDragons

    Complete Double Dragon Reloaded alternate - Updated version!

    huh... you mean in the enemy.txt files?? I say that because the variables in those script additions adding little to nothing in the way of tweaking. I tried, for instance, shorting the delay time... but that just created an awful looking glitchy dodge, and that was ONLY after tricking the enemy...
  9. DoubleDragons

    Complete Double Dragon Reloaded alternate - Updated version!

    So... it crashed.lol But I looked into it some more. I think it is because it is looking for a command called "dodgez" so I researched the DEMO game some more and sure enough it is MORE involved than the simple "pinododge" script. The boss from the DEMO was ALSO wanting code from a file called...
  10. DoubleDragons

    Complete Double Dragon Reloaded alternate - Updated version!

    Thank you for showing me how to do that! haha... I fixed it (I think) in the post above.
  11. DoubleDragons

    Complete Double Dragon Reloaded alternate - Updated version!

    ah... that makes MORE sense. Here ya go, the ondoattack.c code: void main() { void self; void other; int which; int hit_by_id; int attack_id; void vAniID = getentityproperty(self,"animationID"); int attacktype1 = getlocalvar("attacktype"); self =...
  12. DoubleDragons

    Complete Double Dragon Reloaded alternate - Updated version!

    I will convert it to pdf form since there's a character limit here.
  13. DoubleDragons

    Complete Double Dragon Reloaded alternate - Updated version!

    I will have to experiment some more. I more or less tried what you suggested and thought I had satisfied the conditions and such BUT then openbor.exe just wouldn't load the script. So I will have to try a few variations of what I'm doing to see where the bug is.
  14. DoubleDragons

    Complete Double Dragon Reloaded alternate - Updated version!

    BUT the problem with that is "ondoattackscript" is already being used. :( If you look at some enemy files from DDra, then you will see something like: ondoattackscript ani0020ani My understanding is that you can NOT use that twice in an enemy file, right? You can't have, say...
  15. DoubleDragons

    Complete Double Dragon Reloaded alternate - Updated version!

    Yeah, I'm not doing ALL the toads. Just him. The idea is to represent ALL the in-universe DD stuff. Battletoads IS a part of it BUT beyond Rash as a playable character, that's about as much as I want to include from that part of the "Double Dragon" Tradewest universe. Even then, it will be more...
  16. DoubleDragons

    Complete Double Dragon Reloaded alternate - Updated version!

    For fun, sharing my progress with a bit of teaser: Reworked the WIP select screen. Again, my goal with my fork is to make the game feel like it came from the era it was made, which would've handled a select screen in a cruder fashion IMHO: Also, the title screen gives you a sense of where...
  17. DoubleDragons

    Complete Double Dragon Reloaded alternate - Updated version!

    All the enemy behavior is in the main file ani0020_actual. So, for staters... literally, at the end of that script (that is attached above) I added the code from the script used by the sailor moon demo, from a boss called "Pino": void main() {// Dodges runattack // Only performed if enemy is...
  18. DoubleDragons

    Complete Double Dragon Reloaded alternate - Updated version!

    UPDATE: I've made some modest tweaks to the behavior of the enemies. I noticed in most cases the "anim upper" code was either removed from most enemies at some point or never fully shared with them all. So by restoring it to ALL enemies and increasing some values here and there, at least the...
  19. DoubleDragons

    Is using scripts easy for beginner?

    That would be great! I think it would be great to have the enemies dodge “running attacks”, and it would be even better for them to also dodge “jump attacks” too (in Double Dragon 1978 the enemies would dodge both ruthlessly). Um, could you help me? haha
  20. DoubleDragons

    Is using scripts easy for beginner?

    Hey there! On a separate note (as a beginner). I'm tweaking some behavior on the Double Dragon Reloaded alternate fork I am working on. I'm a fan of the OG Double Dragon, which is pretty smart IMO for its age. Often the enemy will duck when attacked, or fall forward so that you can't simply...
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