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  1. paulo.bender

    In Progress Streets of Rage X (Windows / Android)

    Your work is extremely impressive and polished, as always, my friend. I'm particularly curious on how did you managed that: Are you using onthinkscript?
  2. paulo.bender

    Reading entity's Range, Hitbox and Attack coordinates?

    I did something similar already too :D
  3. paulo.bender

    Reading entity's Range, Hitbox and Attack coordinates?

    Thanks, man, much appreciated. For those who might be curious, I'm working on a "Particle Spawning" system that would... spawn... particles in random points around the character. Using the character's bbox as coordinates would work wonders for things like flame particles and whatnot.
  4. paulo.bender

    Reading entity's Range, Hitbox and Attack coordinates?

    I'm sorry for necroposting, but are these "better replacements" available in the 4.0 version?
  5. paulo.bender

    OpenBOR 4.0

    I'll do it as soon as I get home, gimme 4-5 hours and I'll feed you guys back. EDIT: Tested it, and it's working perfectly! (even the blockpain issue has been solved, by the way)
  6. paulo.bender

    OpenBOR 4.0

    Tried both, to no avail. The issue seems to be in the int PropValue = getentityproperty(Self,PropName); line, that isn't reading the property's value properly.
  7. paulo.bender

    OpenBOR 4.0

    I'm trying to make a "@cmd friendly" changeentityproperty that takes two parameters: "PropName" and "PropValue" and adds value the the property's current value. example: would add 2 to the character's MP, but instead it's setting the character's MP to 2.
  8. paulo.bender

    Solved changing animation through keyscript

    Greetings, everyone! I'm having a hard time trying to set a keyscript that allows me to change a character's animation through the hit of a button (retaining it's momentum). here's the code that I did: #import "data/scripts/animation/lib_anim.c" void main() { void Self =...
  9. paulo.bender

    OpenBOR 4.0

    So, I'm facing a weird behavior. I've always used the function below to make my life easier in the previous versions: void ModProperty(char PropName, void Value) { void Self = getlocalvar("self"); void PropValue = getentityproperty(Self,PropName); PropValue += Value...
  10. paulo.bender

    Solved "Clear" attack cache

    attack.reaction.invincible.time solved my problem, exactly as you said. Thanks A LOT, @DCurrent!
  11. paulo.bender

    Solved "Clear" attack cache

    Greetings, developers! First of all, I'd like to apologize for the confusing title; I'm not sure if I used the right terms, but I'll try to be as clear as possible here. I have a character that is able to cancel their attacks into a special move by using the following animation header: cancel...
  12. paulo.bender

    DC D20 (random numbers)

    Sorry for necroposting, but the GitHub link is not found.
  13. paulo.bender

    Reading the color of a coordinate and returning it as a color variable?

    Damn, this is incredible. This is far beyond what I was planning (my idea was for dust effects to inherit the ground color and tint them), but I'm amazed by how smooth it looks.
  14. paulo.bender

    Reading the color of a coordinate and returning it as a color variable?

    That's the first idea I had in my mind, yeah. Thanks! I do have some script work, but I'm aware this may be more advanced than I'm ready to. Knowing that's possible makes me happy and excited already, thanks!
  15. paulo.bender

    Reading the color of a coordinate and returning it as a color variable?

    Greetings, everyone! After a long hiatus, I've returned to OpenBoR (the v4 update got me so excited!). I was wondering if is it possible to read the color of a specific coordinate (e.g.: the color of the floor under a character's feet) and return it as a color value for future use (e.g...
  16. paulo.bender

    What makes a good boss?

    IMO, good bosses are those that invite players into strategizing, either offensively (maybe the boss only takes chip damage, so using breakouts or powerful moves would be a waste of resourcres, or maybe bosses get invulnerable after taking damage, so you'd prefer to strike as hard as possible)...
  17. paulo.bender

    OpenBOR 4.0

    I'm using the latest one available, 4.0 build 7556 (or something like that, I'm on at my PC right now), the same one that is lacking the blockpain logic.
  18. paulo.bender

    OpenBOR 4.0

    I have discovered a weird (even though easy to replicate) bug: After landing from a RUNJUMP animation, as long as I don't input nothing else, pressing attack button triggers a RUNATTACK, even if my character is idling. I could RUNJUMP, land on floor, stay idling for as long as I want (even...
  19. paulo.bender

    Blockpain issue

    I'm facing the same issues that you are, still trying to get the hang of the new documentation and block_config, so I'm a bit lost if it's a engine issue or am I just being dumb.
  20. paulo.bender

    Select screen question!

    You'd need to create a custom selection screen with a script that allows free movement. It's a bit advanced and I wouldn't recommend it for beginners, but I believe there are tutorials for that in the proper section.
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