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  1. Scarlet Lupercalia

    PK Fire-esque projectile

    No, haven't thought of that
  2. Scarlet Lupercalia

    PK Fire-esque projectile

    Been on a bit of a Smash Bros kick lately (mostly in regard to Brawl and unofficial games) and had the thought of adding some kind of projectile that does a combo on impact like Ness' PK Fire. This is the best video I can find that demonstrates it:
  3. Scarlet Lupercalia

    Concept "Comic Stars Fighting" Remake concept

    I just remembered this existed and finished Ichigo's moveset, he's slower and clunkier than everyone else currently and his sprites definitely scream that he's from a platform fighter and NOT a beat em up.
  4. Scarlet Lupercalia

    Concept "Comic Stars Fighting" Remake concept

    I knew about fgLayer, what I meant is that i couldn't get it to work right, at least without having to resort to taking from someone else's level txt, the duplicate "desert-back.png" as a bglayer was meant to have that effect.
  5. Scarlet Lupercalia

    Concept "Comic Stars Fighting" Remake concept

    showing off the desert stage as Ichigo (who's incomplete btw, he needs the jumping animations, special moves, and icons done but I feel limited by both his sprites AND my lack of knowledge on Bleach) I was going to add the "water" effect to the skybox to have a sort of heat haze effect but...
  6. Scarlet Lupercalia

    Concept "Comic Stars Fighting" Remake concept

    Naruto's moveset + a new stage because I'm tired of looking at developer art that isn't even mine
  7. Scarlet Lupercalia

    Concept "Comic Stars Fighting" Remake concept

    The lifebars are from this sprite sheet, albeit with the slant at the end being a pixel bigger and borders around where the character portrait would go. I wanted to use the backgrounds provided but thought I'd ruin the icons with one too many colors
  8. Scarlet Lupercalia

    Concept "Comic Stars Fighting" Remake concept

    Luffy's basically complete aside from a lack of voice clips, though I thought of making everyone mute like in Comic Stars Fighting (and the game it took sprites from, Jump Ultimate Stars).
  9. Scarlet Lupercalia

    Concept "Comic Stars Fighting" Remake concept

    Thought i had it published, my bad
  10. Scarlet Lupercalia

    Concept "Comic Stars Fighting" Remake concept

    showing off the gintama stage (purloined from an unfinished unpak'd Namco X Capcom module) - Renamon is grandfathered in and might be a secret character
  11. Scarlet Lupercalia

    In Progress Night Slashers X variants - Help the AI wants to %@?$ me - edition

    found an odd open-pak variant of Night Slashers X Advance that adds Bloodrayne, Red Snake, Ibuki, Mai, Mary, Judith, and Iori and (poorly) makes it widescreen on Emumax. The file itself was hosted on a really suspicious p2p service but I've took the bullet and decided to download it and reupload...
  12. Scarlet Lupercalia

    Concept "Comic Stars Fighting" Remake concept

    Just to warm myself up to OpenBOR again since i've been more focused on an RPG Maker project that's ALSO in development hell, I had the thought of very loosely remaking this janky flash game I used to play a LOT in middle school in OpenBOR: So far, the only work i've done of this concept are 3...
  13. Scarlet Lupercalia

    Solved How do I make the HUD look like the mockup?

    I'm using the final version of 3.0, i just needed a boilerplate that wasn't full of crap like OzGames' template or any of my old, abandoned projects i never even got to making .pak files of
  14. Scarlet Lupercalia

    Solved How do I make the HUD look like the mockup?

    Through the power of guesswork, i managed to do it. took a few tries adjusting the lifebars and stock and the name/score is just a pixel off but it looks perfectly fine.
  15. Scarlet Lupercalia

    Solved How do I make the HUD look like the mockup?

    I'm looking to make the HUD in openbor's "levels.txt" to look like this mockup i made, any exact offsets? The borders around the life and mp bars are meant to be the player's "icon" file, a la BOR Remix 3: AOF. I'm not gonna use the timer and hide the enemy lifebar until there's a bossfight.
  16. Scarlet Lupercalia

    Games like final fight LNS recommendations

    I'd also suggest Super Final Fight Gold Plus, as it's what the LNS Team used as a base for their absolute disaster https://www.chronocrash.com/forum/resources/super-final-fight-gold-plus.39/
  17. Scarlet Lupercalia

    Sailormoon MOTD Natsume/Banpresto Style

    I didn't make it, someone by the alias of Distant Star Games did and I just uploaded it for the sake of preservation. I did do a small edit of Kungpow's trilogy on Archive.org that reduces the file size by converting every music file from .bor to .ogg and fixed the logo .gif but that's not worth...
  18. Scarlet Lupercalia

    In Progress Mortal Kombat - The Chosen One

    I understand you find them unfitting cause they're silly even by prerendered MK standards, nice to know
  19. Scarlet Lupercalia

    In Progress Mortal Kombat - The Chosen One

    Just curious - aside from the car bonus game, are there any Dong Dong Never Die assets in this? Could maybe see Fei Fei being a roundabout way of having Iori Yagami as a playable character and a (possibly-edited) Sheng Hua Nan/Tuo Lei being an enemy, but i'm just spitballing.
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