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  1. Aerisetta

    New game combat (Warrior of Lust)

    Had some fun making some new classes and attacks for me next game
  2. Aerisetta

    Displaying Currently Bound Buttons in game

    Hello me again lol I'd like to ask if it's possible to display the currently bound key inside the game For example, I want to teach the player that they need to press the attack button. Let's say the X button is currently bound as the attack button On screen, I will say Press <X> if they...
  3. Aerisetta

    Mouse Support

    Hi I'd like to request that mouse support be added to openBor. Benefits 1. It will open up more options for easy creation of menus inside the game. Players will have a much easier time navigating menus, which is pretty tough for developers to make atm. 2. New styles of gameplay open up, like...
  4. Aerisetta

    Other Language Fonts for OpenBor?

    Hi EDIT: Currently offering $2,000 USD for anyone who can make any of the below fonts usable in OpenBor (must solve making it work within the game system, not just make the font). Fonts can be shared publicly after completion. - Japanese - Korean - Russian So we managed to figure out how to...
  5. Aerisetta

    Complete Femtazio (18+ NSFW)

    COMBAT TRAILER Check it out on Steam if you're interested (18+ only) https://store.steampowered.com/app/3647400/Femtazio/
  6. Aerisetta

    Chinese Text in OpenBOR

    Hi I need some help with implementing Chinese text/font in my game. I got the font resource earlier and I know a game Warrior of Fate uses it However I tried to unpack that game and it is somehow encrypted and cannot view the files after paxplode I know @pudu might be my best bet, but not...
  7. Aerisetta

    Rapid processing of images

    Is there a way or a tool to rapidly process lots of full color png images, each with DIFFERENT color palettes, to be put into openbor?
  8. Aerisetta

    New Combat Test

    Long time no share, just something I'm working on for a new combat system that should be pretty engaging but simple (cause people who play my games are usually too busy to play with both hands ;) ) The player is a pretty average warrior class character, medium damage, medium speed. His attacks...
  9. Aerisetta

    Optimizing full screen graphics

    Hello I have some effects like fog and a spinning effect using the attached artwork. My game is 1600 x 900 native. these artwork are made with that resolution in mind. However, some players, brower and phones cant handle it and FPS drops alot. These artwork cover up the whole screen and beyond...
  10. Aerisetta

    Crazy Idea... Beat Em Up Survivor Hybrid

    Ive been trying a weird idea Survivor style auto attack (coming from the Fairy next to the character) Meanwhile you fight as usual in a beat em up (can change classes mid fight, thats kinda my thing) Maybe its too messy lol Im thinking while you play the stages, you get the usual PICK YOUR...
  11. Aerisetta

    Most faithful Final Fight OpenBOR remake?

    Hi Im looking for a reference game and thinking of a faithful Final Fight OpenBOR remake. Is there any?
  12. Aerisetta

    Thoughts on Big Sprites and Big Stages

    Hi, I'm currently in preparation to make a new game, for this one, I was planning to make the sprites and stages even bigger than normal My game resolution is always 1600 x 900, and the height of the stages is usually 910 pixel high however, this time I am thinking of making my sprites even...
  13. Aerisetta

    Punch Out Like OpenBOR Game?

    Has anyone ever made a game that's kinda like PunchOut? Maybe it's a mode inside a game Would love to see an example of it
  14. Aerisetta

    Stage Timer is too long

    Hi, I recently turned on timer in my game settime 30 notime 0 However, the timer is ticking once every 2 real world seconds instead of once every 1 real world second as I expected. Is there a way to alter this?
  15. Aerisetta

    A pet NPC that attacks enemies on command.

    Wondering if I can get some help on this. in this video, the player is controlling the Blue Hoodie guy who punches. There is a succbus with a scythe who follows him around (the pet) Right now, the Succubus is a NPC entity that is hostile and chasing the player. However, she cannot damage the...
  16. Aerisetta

    Rush Counter Reset Timer Bar

    Hi I remember seeing a game where there is a Bar that indicates when the combo will reset. Does anyone remember which game(s) have this feature?
  17. Aerisetta

    In Progress LUST RUSH (18+)

    Hey everyone This game is called LUST RUSH. It's inspired by games like MORTAL KOMBAT and KILLER INSTINCT. Available on PC and Android NEW: You can now play LUST RUSH on OpenBOR directly in the browser on PC and Android devices! >>>> LUST RUSH by Aerisetta The Concept: You play as...
  18. Aerisetta

    Change weapon script

    This seemed pretty simple but it's not working for some reason, am i doing something wrong? I want the player to press a button and change weapon should change to Girl_Kick, but nothing happens atm. weapons Girl Girl_Kick anim freespecial33...
  19. Aerisetta

    Spawn Entity that checks player's Rush_Count

    Hello I am making an entity that will spawn as a "combo finisher" and the finisher that comes out will be based on the current RUSH_COUNT of the player who spawned it The below code works if it is in the attack animation of the player, however I need the entity to get the player and check the...
  20. Aerisetta

    Spell Select System in Warduke

    Hello I am trying to make a spell system similar to the one in Warduke. But I've had a lot of trouble trying to unravel the code to find how it works. Is there a version somewhere that's easier to understand? What i need is 1. player spawns with 5 spells 2. player can press a button to cycle...
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