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  1. NickyP

    Solved "Can't set model for entity ... model not found."

    UPDATE: Welp, I'm an idiot. I had loaded "mapbm" and "winbm" instead of the proper entity name. Simple mistake, ignore thread. ------ This is a weird one that I can't figure out. From OpenBorLogs.txt: From Models.txt: From wmage.txt: Everything seems to be where it's supposed to be. Why...
  2. NickyP

    In Progress WIP Street Fighter Project

    So I've been working this project for a few months now that I've teased on the Discord channel. I haven't come up with a name yet, but it's basically a Street Fighter themed game that's basically an improvement from the concepts I introduced in Project FGC. This will be a 4 player mod that's...
  3. NickyP

    The "fastattack" problem; high hit pause in multiplayer is nearly unplayable.

    Per the manual, "Fastattack 1" does two things, really: first, it allows multiple players to hit the same enemy at the same time; and second, it greatly enables multihit moves in a single animation. Unfortunately, a well known consequence of this function is that if two or more players hit an...
  4. NickyP

    [SOLVED] Attack box pausetime multiplied in the air

    So first thing's first, I want to point out that I've only noticed this with the old method for attack boxes, because that's the only one I use. Let's make sure we're all clear with what I'm talking about. From the manual: The bug I've discovered involves the pausetime parameter in the...
  5. NickyP

    Downsizing BlazBlue sprites to conform with Street Fighter Alpha/CvS2

    So I'd like some thoughts on this. In Project FGC, I've resized some characters from BlazBlue to be what I thought was an adequate percentage to match with Street Fighter Alpha/Capcom vs SNK 2 proportions, but now I'm thinking I maybe made them too small. See the image below. Two different...
  6. NickyP

    Wii port using triple the amount of RAM as the PC port.

    So I was testing my latest build of Project FGC on both Windows and Wii. The game crashes on the Wii port after one stage, but plays perfectly fine on Windows. I am playing this on OpenBOR engine build 3.0 6391. OpenBorLog.txt from the Wii build has the following: Upon further inspection, I...
  7. NickyP

    Canceled Project FGC

    Current version: 1.4.0 Update 2/23/2021: ------------------------------------------------------------------------------ I've teased this enough on the Discord, that I figured I might as well show it off proper. Project FGC is designed to be a cooperative fighting game for people who suck...
  8. NickyP

    Concept "Monster Hunter"-type Proof of Concept

    Originally a minigame/quest within ClaFan Advanced, I branched this into its own package as an experiment and to take a break from Megaman Armada. It's based on Japanese "hunting" games, like Monster Hunter and God Eater. It's a 4-player mod with 2 characters, and players can select duplicate...
  9. NickyP

    Concept Pokemon Gen 1 Proof of Concept

    Download: http://www.mediafire.com/file/uf5pwboq25vsus9/Pokemon_Gen1_demo_by_NickyP.zip/file Chronocrash: http://www.chronocrash.com/forum/index.php?action=tpmod;dl=item332 Screenshots attached. This is a demo I worked on about five months ago, and then stopped. The general idea is to take...
  10. NickyP

    Complete Mega Man Armada [updated 12/24/2019]

    UPDATED: 12/24/2019 Here's the changelog: Guess who? Mega Man Armada is a game I've talked about wanting to make since the early Lavalit days. The demo you see before you is the product of five years worth of screwing around with different gameplay styles. To say that I've technically made...
  11. NickyP

    Creating FMV-like cutscenes from video clips.

    NOTE 1: This tutorial is for making gifs. Yes, I know that WebM is now compatible with OpenBOR, and yes, I know that WebM has smaller file sizes and better quality than gifs. I'm teaching you how to do this with gifs because that's what I used. NOTE 2: This tutorial is subject to becoming...
  12. NickyP

    Canceled Sonic SatAM Liberations

    What's new? Surprise, surprise. ;) This game is a collaboration between myself and DJGameFreakTheIguana. It's a 4-player beat 'em up based on the 1993 American TV series, Sonic The Hedgehog--better known as Sonic SatAM, as it aired only on Saturday mornings. This demo was prepared for...
  13. NickyP

    Canceled ClaFan Advanced

    For more information about ClaFan Advanced, please visit this thread here. Recommended Settings: OpenBOR version: 3.0 rev 3994 or above. (Executables for 3994 should be included with the game, but may not be depending on who reuploaded it) In Options->Sound Settings, set Music to 200...
  14. NickyP

    I'm a lawyer.

    My State's Bar Exam results were released today. I passed. Once I take the Oath of Admission next week, I'll be a licensed attorney. I joined the OpenBOR community when I was 19 years old. Back then, I was just barely contemplating a career in law. 9 years later, the dream was realized. I...
  15. NickyP

    Multiplayer ROM Hacks

    If there's two things I love, it's emulation and local co-op. ROM hacking has become much more innovative than simple level editors in recent years, and some hackers have added multiplayer modes to games that were originally a single player experience. Since I love those kinds of hacks the...
  16. NickyP

    Hi-Res (640x480) woes.

    I'm starting to think there's a legitimate reason very few people have made a hi-res BOR mod. It's pretty annoying how the screen size properly shifts with video 2 in videos.txt, but all other settings are left alone for the default 320x240. Take these screenshots of a demo I've been fiddling...
  17. NickyP

    Canceled [WIP] ClaFan Advanced

    Okay, okay, just to get this out there now: There is no demo yet. This is just a WIP thread. Actually, there totally is a demo, and you can download it here: http://www.chronocrash.com/forum/index.php?topic=2496.0 .... Wait, no, come back! Don't leave yet! I still have stuff to show you...
  18. NickyP

    [SOLVED] Major attack bug

    I discovered this yesterday when I was toying with a shoot em up demo... If you hold up+left, none of the Attack buttons work. Note that Jump and Special works, but not Attack1-4. Also, Attack works if you're walking in other diagonal directions (up+right, down+right, down+left). Please fix...
  19. NickyP

    How often do you play multiplayer in OpenBOR?

    So I'm curious. OpenBOR's 4-player mode is one of my favorite features, and I always make my mods compatible with it. But how many of you actually play with someone other than yourself? How often, or with how many players? Because of the nature of the engine (relatively obscure/not at all...
  20. NickyP

    Sonic Boom - Coming soon for Wii U and 3DS

    http://www.gonintendo.com/?mode=viewstory&id=221884 I'm... I'm not sure how I feel about this. It looks like a 4 player co-op adventure in the vein of Super Mario 3D World, but... those character designs are hideous.
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